Re: A bug in animation
Status: Alpha
Brought to you by:
cwalther
From: Christian W. <cwa...@gm...> - 2011-12-19 22:29:15
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James C. Wilson wrote: > Ah, I've found the source of the issue: playvid.lua, since it has patch declarations, must be included in every node that the function is called--not just in the first node used, as I had mistakenly assumed. Otherwise pipmak tries to use the patches from the previous node's playvid.lua, only to crash. Ah, as I suspected. Yes, including it in every node is the correct solution. > Do you think it's reasonable for Pipmak to crash when confronted with this problem, though? No, that's a bug. Will look into fixing it. -Christian |