Re: Patch rendering(a new difficulty)
Status: Alpha
Brought to you by:
cwalther
From: James C. W. <jfc...@ya...> - 2011-12-19 19:51:15
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Sure, uploaded to mediafire.com, login jfcwilson.at.yahoo.com, pass {doormatt94} (Remove braces). Thanks, James ________________________________ From: Christian Walther <cwa...@gm...> To: pip...@li... Sent: Saturday, December 17, 2011 7:43 AM Subject: Re: Patch rendering(a new difficulty) James C. Wilson wrote: > I've got a standard cubic node set up, just the basics: node > declaration, a single patch, and that's it. Trouble is, the patch shows > a thick white edge at the top and bottom, about 5pixels thick. > > Initially I had a pipmak.schedule which turned off and on the patch at > intervals(to give the effect of a flickering light) but when this > problem presented itself I cut the pipmak.schedule out and left the > basics, but the problem still persists. > > I have a number of neighboring nodes, all of which have a similar patch, > set up the same way, but none of them have this problem. Can you try to strip down your project to the bare minimum that still exhibits the problem, and post that somewhere? Preferably not on the mailing list unless it's smaller than a few dozen kilobytes, but on some file sharing service or on the bug tracker. -Christian ------------------------------------------------------------------------------ Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure _______________________________________________ Pipmak-Users mailing list Pip...@li... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |