Re: A bug in animation
Status: Alpha
Brought to you by:
cwalther
From: Christian W. <cwa...@gm...> - 2011-12-17 12:50:26
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James C. Wilson wrote: > But when I click on the hotspot that would normally open the door, > pipmak does one of three things: 1. Goes to the designated node(60), but > without playing the door "video". 2, crashes to the desktop. Or 3, goes > to the designated node, doesn't play the video, and prints this message, > referring to the three patches used in the animation: > > Pipmak internal error: image 67/freezerDoor_open/bottom/12.jpg collected > while texture still in use (1). > > This is a bug, please report. > ... Thanks for the report. A few questions: - Your error message says "67/freezerDoor_open/", but pipmak stdout.txt doesn't contain that, only "60/freezerDoorOpen/". Are you sure these are from the same run? - How are you making the playVid function known to the node.lua code? I'm missing something like 'pipmak.dofile "playVid.lua"'. In particular, I want to know when and in what context playVid.lua is run. I wonder if you could be using patches that are on an already left node, not on the current one. That doesn't work, but we should handle it more gracefully than by crashing or generating internal errors. -Christian |