Re: Adding modular functionality to the RGB knobs in the demo
Status: Alpha
Brought to you by:
cwalther
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From: Christian W. <cwa...@gm...> - 2011-11-20 08:37:26
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> there are also programming aspects that I'm not familiar with, such as where to tie the audio tracks to the dial settings. > ... > The only thing I'm uncertain I can do is make the correct combination of buttons in node 18 trigger the key appearing in node 16. The current button combination (assuming that it doesn't automatically reset once you leave, as the knobs in the original demo do) is part of your game state, so you store it in the global "state" table. In node 16, you then make the visibility of the key dependent on that state, and in node 18, the audio track. -Christian |