Re: Randomly Panning Audio
Status: Alpha
Brought to you by:
cwalther
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From: jcowen <jc...@ma...> - 2011-02-23 22:45:52
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You could use randomSound:location((math.random()*360), 0) randomSound:play() keeping in mind the sound must be mono to play any positioning... you could adjust the pitch property and volume similarly... makes for a pretty good environment generator... indiedev123 wrote: > > Hi, I am trying to figure out how I could set audio such as background > noise like dog barking or birds to randomize the panning and volume. I > understand how to play random sounds but understanding how to randomize > their volume and pan would be a great help! > > Thanks to all in advance! > -- View this message in context: http://old.nabble.com/Randomly-Panning-Audio-tp30885865p30999580.html Sent from the pipmak-users mailing list archive at Nabble.com. |