Re: Panorama "skipping"
Status: Alpha
Brought to you by:
cwalther
From: Christian W. <cwa...@gm...> - 2011-01-08 10:44:11
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James C. Wilson wrote: > I've got a small problem in this code(node.lua included). I'm > attempting to wait two seconds, automaticly pan the camera to a > specified coord(using a script I've already determined to be correct > in other uses), while fading out several patches(blurred versions of > the cubic faces). This is supposed to give a slowly sharpening image > as the camera rotates. But, the camera suddenly lurches once before > cleanly panning to the coords. I've tried it using only the panning > and not the blurring, and that works fine. > Any thoughts? I can see nothing obviously wrong with that code, but it's hard to examine it without being able to try it. If you can't figure it out on your own, could you prepare a complete reproducing example? Have you tried fading out only one patch or using smaller patch images to see if it's a performance issue? > Also, unrelated: I've noticed that on the reloading(i.e pressing > "R") of a node, the background audio of a node will play again, as > expected, but the previous iteration will continue playing. Is this > a bug? Can you show how you play your sound? It may or may not be a bug - Pipmak by itself has no notion of "background audio of a node", it's up to you to start and stop your sound at the appropriate times. -Christian |