Re: Video patches
Status: Alpha
Brought to you by:
cwalther
From: Vobla <led...@gm...> - 2010-06-03 15:40:02
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Hi Cristian! Sorry for question which was incorrect - my engrish isn't the best in the world... In 2001, my brain was heavily damaged by playing in Myst III:Exile. I always wanted to create a game with such atmosphere and quality, but I never had illusions about my capabilites... At this moment, I'm working as independent flash game developer, but making free-to-play games is not the dream of my life... Actually, I have a working demo of engine similar with Pipmak, based on flash native 3D api, with animated ARGB video patches, interactive objects on the faces and stuff, it's all looking great but big flv video patches makes the engine lag a bit even on the new PCs. Even without video, its max screen size is about 1024x768, larger sizes cause Vsync artefacts. I've downloaded Pipmak year or two ago and I didn't find any visible changes thats why I was wondendering if the project is still alive... I can't say I have concrete project at this moment - I'm just searching for suitable pieces of the game like art, engine, music, puzzles to get some inspiration Christian Walther wrote: > > Hello Vobla, and welcome! > >> I'm new to this forum and just wanted to ask if the developers of >> Pipmak are >> still working on the engine and will we see the features listed in >> To-do >> list? > > I guess that depends on your definition of "still working"... I can't > deny that I have made very little progress on it in the last few years > (and apparently everybody else as well), so the project is indeed a > bit stagnant now. That is unlikely to suddenly change in a big way. > However, I am still working on it in the sense that I consider it > neither finished nor abandoned, there is still much to do and I do > intend to get to it eventually -the slowness is just because I have > been busy with lots of other interesting things. > > I cannot commit to any timing estimates for specific features - I > don't have any concrete timetable for working on Pipmak and it's hard > to make any predictions on what will be victorious in the competition > for my scarce spare time at any given time. It also depends a bit on > how I perceive activity and demand, e.g. here on the mailing lists. Do > you have any specific needs, are you working on a concrete project? > > -Christian > > ------------------------------------------------------------------------------ > ThinkGeek and WIRED's GeekDad team up for the Ultimate > GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the > lucky parental unit. See the prize list and enter to win: > http://p.sf.net/sfu/thinkgeek-promo > _______________________________________________ > Pipmak-Users mailing list > Pip...@li... > news://news.gmane.org/gmane.games.devel.pipmak.user > https://lists.sourceforge.net/lists/listinfo/pipmak-users > > -- View this message in context: http://old.nabble.com/Video-patches-tp28727532p28769237.html Sent from the pipmak-users mailing list archive at Nabble.com. |