Re: How does Pipmak.getimage work?
Status: Alpha
Brought to you by:
cwalther
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From: James C. W. <jfc...@ya...> - 2010-04-19 16:42:59
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Hi Christian, I'm working on scripting a sort of very basic particle system, and I wanted to know how much memory the operation would eat. Am I correct in assuming that the decompressed image in RAM would be the same filesize as a BMP version of the same image? Thanks, James --- On Mon, 4/19/10, Christian Walther <cwa...@gm...> wrote: > From: Christian Walther <cwa...@gm...> > Subject: Re: How does Pipmak.getimage work? > To: "Content creation for the Pipmak Game Engine" <pip...@li...> > Date: Monday, April 19, 2010, 12:35 PM > > How does Pipmak.getimage work, > when it creates an image object? Does > > it decompress the image and drop it into the RAM? > > Basically, yes. Why and in how much detail do you need to > know? If you > want the most accurate description possible, you can always > read the > code: <http://pipmak.svn.sf.net/viewvc/pipmak/trunk/pipmak/source/pipmakLuaLib.c?revision=226&view=markup#l_496 > > >. > > -Christian > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, > find bugs > proactively, and fine-tune applications for parallel > performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Pipmak-Users mailing list > Pip...@li... > news://news.gmane.org/gmane.games.devel.pipmak.user > https://lists.sourceforge.net/lists/listinfo/pipmak-users > |