Calculating normalized patch coords from pixel coords?
Status: Alpha
Brought to you by:
cwalther
From: James C. W. <jfc...@ya...> - 2010-03-25 17:41:09
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Hi all, In order to have a patch work across 3d space, and not be hindered by the seperate cube faces, I wondered if there was a way to calculate, with the 2D coords(e.g. face 1, 342, 567) the equivilent in 3D coords? Thanks, James CW |