Re: [pipmak-devel] Sound playback issue at >44.1kHz sample rate
Status: Alpha
Brought to you by:
cwalther
From: jcowen <jc...@ma...> - 2009-11-29 21:51:36
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Christian Walther wrote: > > jcowen wrote: >> I'm wondering if anyone has experienced sound playback distortion when >> sample rates greater than 44.1kHz are in the game engine? > > One thing you could try is to use the system-provided OpenAL framework > instead of the one that comes with Pipmak (which is there because OpenAL > was only included in Mac OS from 10.4 on). To do this, right-click > (ctrl-click) on the Pipmak application and choose "Show package > contents". Navigate to Contents/Frameworks and move the folder > OpenAL.framework away (to your desktop or somewhere else outside of the > application package). > > Thanks Christian! That solved it! JC -- View this message in context: http://old.nabble.com/Sound-playback-issue-at-%3E44.1kHz-sample-rate-tp26521942p26566570.html Sent from the pipmak-devel mailing list archive at Nabble.com. |