Re: Sound playback issue at >44.1kHz sample rate
Status: Alpha
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cwalther
From: Christian W. <cwa...@gm...> - 2009-11-29 10:23:30
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jcowen wrote: > I'm wondering if anyone has experienced sound playback distortion when > sample rates greater than 44.1kHz are in the game engine? This seems to > occur if the source files are at 48kHz for instance when converted to ogg, > and also when the engine pitches sounds up. > > For instance, a 44.1kHz ogg file placed on the knobs in the demo project > building will distort/playback with digital artifacts when the knob is tied > to the pitch variable of that sound. > > This is only occurring on the Mac OS 10.5. I have not had the opportunity to > check on Snow Leopard. I see no such issues here, with either 44.1 or 48 kHz files. All I hear is a slight pop when the pitch changes between exactly 1.0 and >1.0, otherwise playback is smooth and clear, even at varying pitch. This is on a MacBookPro2,2 with 10.5.8. One thing you could try is to use the system-provided OpenAL framework instead of the one that comes with Pipmak (which is there because OpenAL was only included in Mac OS from 10.4 on). To do this, right-click (ctrl-click) on the Pipmak application and choose "Show package contents". Navigate to Contents/Frameworks and move the folder OpenAL.framework away (to your desktop or somewhere else outside of the application package). -Christian |