[pipmak-devel] Sound playback issue at >44.1kHz sample rate
Status: Alpha
Brought to you by:
cwalther
From: jcowen <jc...@ma...> - 2009-11-25 23:11:46
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Hi Everyone, I'm wondering if anyone has experienced sound playback distortion when sample rates greater than 44.1kHz are in the game engine? This seems to occur if the source files are at 48kHz for instance when converted to ogg, and also when the engine pitches sounds up. For instance, a 44.1kHz ogg file placed on the knobs in the demo project building will distort/playback with digital artifacts when the knob is tied to the pitch variable of that sound. This is only occurring on the Mac OS 10.5. I have not had the opportunity to check on Snow Leopard. Thank you, JC -- View this message in context: http://old.nabble.com/Sound-playback-issue-at-%3E44.1kHz-sample-rate-tp26521942p26521942.html Sent from the pipmak-devel mailing list archive at Nabble.com. |