Re: Proposed change to Pipmak's grabbing
Status: Alpha
Brought to you by:
cwalther
From: Christian W. <cwa...@gm...> - 2009-11-05 12:51:43
|
Aidan Gauland wrote: > Urs has a good point. Perhaps, as Pipmak can, but won't always, be used as > development tool, we should release two different versions: a developer build > (for developers *using* Pipmak, not developers *of* Pipmak), and a user > build. The only difference being that the developer build has features that > would be useful only to developers, and the user build would have these > stripped out at compile time. > > Some features that would only be useful to developers that I can think of off > the top of my head: > > * Highlighting controls. > * The table editor. > * Control over the grabbing. > * The Lua command-line. > * Creating a new, empty project (this would not be necessary for a copy of > Pipmak bundled with a game). I have thought about this in the past, but dismissed the idea for various reasons (mentioned here: http://article.gmane.org/gmane.games.devel.pipmak.user/103). Mainly because it seems an unnecessary complication to me. As to the "control over grabbing" issue, I would still prefer to fix the problem instead of making far-reaching decisions in an attempt to work around it. -Christian |