Re: Proposed change to Pipmak's grabbing
Status: Alpha
Brought to you by:
cwalther
From: Aidan G. <wgs...@no...> - 2009-11-03 01:04:16
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Urs Holzer wrote: > Christian Walther wrote: >>> Or make it possible to force >>> grabbing *off* permanently (but this probably would not improve >>> anything). >> That would make direct mouse mode unusable. > > This wouldn't be a problem when developing a game, would it? I think the > only right solution to this problem is to implement different behaviours > and an option that lets the user switch between them. As default we > should use a behaviour that is most convinient to a player, a developer > always can change the option. Urs has a good point. Perhaps, as Pipmak can, but won't always, be used as development tool, we should release two different versions: a developer build (for developers *using* Pipmak, not developers *of* Pipmak), and a user build. The only difference being that the developer build has features that would be useful only to developers, and the user build would have these stripped out at compile time. Some features that would only be useful to developers that I can think of off the top of my head: * Highlighting controls. * The table editor. * Control over the grabbing. * The Lua command-line. * Creating a new, empty project (this would not be necessary for a copy of Pipmak bundled with a game). --Aidan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkrvgZgACgkQjyzTRvYJmaX9mACdEIHi7rDX4GEQn99ABMnelptr aSIAn3cvvGC/49YbYNSi+W+R+EV7T6Rs =MWx+ -----END PGP SIGNATURE----- |