Pipmak using nearly %100 CPU?
Status: Alpha
Brought to you by:
cwalther
From: James W. <jfc...@ya...> - 2009-10-10 02:15:50
|
Hi all, I was discussing a tech demo I'd built with Pipmak for The Ages of Ilathid, with another team member, and he reported this, which I found to be true here also: >- And the biggest issue: the game steadily uses 100% of one of my CPU cores, even >when I'm not doing anything. It doesn't take much CPU to play an audio file and show a >static image on screen, so why is the engine spinning in a loop and wasting so much >CPU? (Some other games do this too, and it's very annoying) Is this a problem, and can it be avoided? Thanks, James |