Re: My code is crashing pipmak, but why?
Status: Alpha
Brought to you by:
cwalther
From: syxified <syx...@ya...> - 2009-09-10 16:03:24
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Well, I'm closing in on it. Based on your advice I put those tables in an enternode handler. Now if I do startnode(99) and use the "i" toggle key, it does arrange the items based on the table of which are true (i.e. which the player has collected). However, when I try to do that while on some other dummy node I created the pipmak window simply vanishes and I'm booted out of the system. I'm going to try putting that arrangement code in 99 rather than main, which I believe is what your suggestion is, and cross me fingers. ~Matt -- View this message in context: http://www.nabble.com/My-code-is-crashing-pipmak%2C-but-why--tp25372235p25385613.html Sent from the pipmak-users mailing list archive at Nabble.com. |