Re: Pipmak for iPhone and/or PSP
Status: Alpha
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cwalther
From: Christian W. <cwa...@gm...> - 2009-07-24 11:10:52
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IrishRed863 wrote: > I've used FMod and Torque 2D, to name two well-known external libs, in iPhone > apps that were approved by Apple. While Apple reserves the right to reject > an app, they apparently do not tend to do so on those grounds alone. In > fact, during the license process the FMod guys reported that they've not had > a single iPhone licensee have a rejected app yet. Thanks for the information. Good to have another iPhone developer around. > I realize the presence of an interpreter may be a little different, but I > think (and may be wrong here) that Torque is also running an interpreter for > its script. As far as I can see, the issue is not presence of an interpreter (and even less use of third-party libraries), but the possibiliy to interpret user-supplied code that is not part of the signed application. So, a Pipmak game should be fine, but Pipmak as a standalone application wouldn't. -Christian |