Re: [pipmak-devel] Pipmak for iPhone and/or PSP
Status: Alpha
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cwalther
From: IrishRed863 <ps....@gm...> - 2009-07-23 22:27:49
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I've used FMod and Torque 2D, to name two well-known external libs, in iPhone apps that were approved by Apple. While Apple reserves the right to reject an app, they apparently do not tend to do so on those grounds alone. In fact, during the license process the FMod guys reported that they've not had a single iPhone licensee have a rejected app yet. I realize the presence of an interpreter may be a little different, but I think (and may be wrong here) that Torque is also running an interpreter for its script. Just additional data points on this topic. jcowen wrote: > > Thank you gentlemen. That makes perfect sense... what a shame... > > JC > > > Christian Walther wrote: >> >> jcowen wrote: >>> how difficult would it be to create a version that runs on the >>> iphone? or perhaps the PSP? >> >> Technically, I'd expect an iPhone port to be feasible, and it's >> actually on the list of things that I'd like to do sometime... >> >> There is, however, a political problem, as Aidan has already >> mentioned: Even if I do port it, I won't be able to publish it as a >> standalone application, because it violates Apple's SDK conditions: >> -Christian >> >> > > -- View this message in context: http://www.nabble.com/Pipmak-for-iPhone-and-or-PSP-tp21617842p24635730.html Sent from the pipmak-devel mailing list archive at Nabble.com. |