Re: Development of Video on Pipmak
Status: Alpha
Brought to you by:
cwalther
From: Christian W. <cwa...@gm...> - 2009-07-17 20:15:29
|
Hello Val > I represent a french team developing a free game using Pipmak engine. > We know that the video integration is not yet done for Pipmak. > However, were going to really need this feature and its the reason why we > offer our services to develop voluntarily this feature for Pipmak. That would be very welcome! Video support is about the most requested feature currently, it's quite a chunk of work (I assume), and as you may have noticed I have been busy with a lot of other stuff besides Pipmak lately. > We noticed the first video implementation you would like to do is for Ogg > Theora. I don't insist on that, it's just what seemed easiest to me, at the first glance. I'll accept anything, as long as it's GPL-compatible, non-patent-encumbered, and runs at least on Mac OS X, Windows, and Linux. > Would you be interested by our proposal ? Sure! Even if, hypothetically, it shouldn't turn out to my liking, I think having something is better than nothing, and it can always be improved later. So, contributions are welcome. And, of course, you're free to do it any way you like for your own use (within the licence), no interest or permission from my part required. > Do you have a development standard to give us ? Not really. There's a short document about the general architecture at <http://pipmak.sourceforge.net/wiki/index.php/Notes_on_Pipmak%27s_architecture> (will probably move to <http://sourceforge.net/apps/mediawiki/pipmak/index.php?title=Notes_on_Pipmak %27s_architecture> soonish). In terms of code style, just stick to the style of the existing code. Once your code makes it into the official trunk, you will have to live with me messing around in it to adapt it to my ideas (which develop as I go), but I try to do that in a cooperative way. ;) In general, I'd say, just go for it, and we can discuss specifics as they come up. I'm here to help. You're welcome (even encouraged) to use this mailing list for discussions, and once you have posted something that shows that you're serious about completing this, I could give you an SVN branch to work in too, if that's desired. > Have you started to work on this implementation ? No. > If you havent, have you thought about it and what are your advices ? I haven't spent a lot of thought on it. My general idea is that, in the Lua interface, movies should be objects as similar as possible to images (just with methods like play, stop, go to a specific frame...) and should be accepted everywhere images are accepted (patches, node backgrounds). Thanks for your interest, and let us know about the progress of your game too! -Christian |