Re: Manual Questions
Status: Alpha
Brought to you by:
cwalther
From: chikitin <cs...@gm...> - 2009-04-04 00:53:51
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Thanks much for the answers. Unforntunatly it seems none of the methods that you describe for for me. I want pipmak as soon as leaves a specific node, show the small fram in the middle of the page and start over the game. well, I supposed something like this work: img = pipmak.newimage("congratulations.jpg") // picture file is in the node folder onleavenode( function slide(img) end ) but this gives me an error:attemp to call global slide ( a nil value). thanks in advance, cs Christian Walther wrote: > >> 1. In the pipmak demo I want pipmak to show a text reaching the end >> of game >> in the middle of screen, say >> >> >> "Congratulations, you can now advance to level 2." >> >> >> I am on windows. Should I use image:drawtext to do this? if so how? >> >> or I should use it as slide? In other words, creating an image file >> showing/displaying the text, "congratulations" and then having pipmak >> display that in particular even. > > You can do either (or even both at the same time). It depends on what > exactly you want to do, there are a lot of combinations. > > If you want to display the "congratulations" box on a screen of its > own, you can make it a separate slide. If you want to display it on > top of a panorama, make it a slide with transparency (scaled to fit > the screen) or a panel (kept at screen resolution) and display it as > an overlay. If you want to display it on top of one particular slide, > you can make it a patch on that slide node. > > If you are satisfied with Pipmak's text rendering and don't need any > fancy effects on the text, or want to be able to change the text > easily, you can use image:drawtext. Otherwise, you draw the text > yourself in a graphics program and incorporate the result as an image. > > Here's a working example of a slide with a background picture and a > patch containing drawn text (using a built-in image and font for > demonstration, you will want to use your own image and perhaps your > own font): > > -------- > slide "../resources/missing.png" > > patch { > x = 0, y = 50, > image = pipmak.newimage(128, 20):color(1, .5, 0):drawtext(64, 0, > "congratulations", "../resources/Vera.ttf", 16, pipmak.center) > } > -------- > > You could also draw the text directly on the background image: > > -------- > local img = pipmak.newimage("../resources/missing.png") > > img:color(1, .5, 0):drawtext(64, 50, "congratulations", "../resources/ > Vera.ttf", 16, pipmak.center) > > slide (img) > -------- > > Or even create the whole background image programmatically: > > -------- > slide (pipmak.newimage(640, 480):color(1, .8, .5):fill(150, 200, 340, > 80):color(.4, .2, 0):drawtext(320, 210, "congratulations", "../ > resources/VeraBd.ttf", 24, pipmak.center)) > -------- > > Does that help? I admit that this is all a bit complicated and low- > level, that's why Andrea has created a more user-friendly text display > system on top of it that will be integrated into the next version of > Pipmak: http://thread.gmane.org/gmane.games.devel.pipmak.user/454 > > >> 2. node:getcurrentnode() returns the number of the current >> background node. >> Is there any command that returns the the number of the last visited >> node? > > No. You need to keep track of that yourself if you need it, by adding > an onenternode handler to every node that takes the node number and > appends it to some list in the state table, or something. You could > put that into its own file and include it in all the nodes using > pipmak.dofile() to avoid duplication. > > >> 3. I am going to use print.pipmak for debugghing. The following code >> give me >> an error: >> >> >> local junk=1 // also without local, ie, global >> >> print.pipmak( "junk is " , junk) >> >> it gives me the following error: attemp to index global "print' ( a >> function >> value) >> >> >> what am I doing wrong? > > What you want is "pipmak.print", not "print.pipmak". The function > that's stored under the name "print" in the table "pipmak". What > you're trying here is to get the entry named "pipmak" in the global > variable "print", which doesn't work because "print" is not a table > but a function (one that prints to standard output, which is of > limited use in Pipmak). > > >> 4. I use the pipmak.gotnode() to go to a particular node. How can I >> ask >> pipmak to say go to node 99 after 10 seconds? The following doesn't >> work: >> >> pipmak.gotonode(99,10) > > pipmak.schedule(10, function() pipmak.gotonode(99) end) >> > > > -Christian > > ------------------------------------------------------------------------------ > _______________________________________________ > Pipmak-Users mailing list > Pip...@li... > news://news.gmane.org/gmane.games.devel.pipmak.user > https://lists.sourceforge.net/lists/listinfo/pipmak-users > > -- View this message in context: http://www.nabble.com/Manual-Questions-tp22871180p22878816.html Sent from the pipmak-users mailing list archive at Nabble.com. |