Re: Save dialogs
Status: Alpha
Brought to you by:
cwalther
From: Evgen <ev-...@ya...> - 2009-01-23 09:41:37
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> I can think of another use for a function like this: a developer might want > his game to automatically save its state at set points in the game. "Clock > Tower" (the original SNES "Clock Tower" that was renamed "Clock Tower: The > First Fear" when its sequel was released) would autosave every time you enter > a room, which made things much easier, because its easy to forget to save when > you're being chased. I like this idea, its very useful, but for it we need functions > This could frustrate users (of games, not developers using Pipmak) who want to > take their saved games to another system. Maybe the path should not be > hard-coded into Pipmak, but put in "defaults.lua" How we can write this path in defaults.lua? may be use installing program? (as I know some installing wizards may write options files, after installing) -- View this message in context: http://www.nabble.com/Re%3A-Save-dialogs-tp21620506p21621339.html Sent from the pipmak-users mailing list archive at Nabble.com. |