Re: Save dialogs
Status: Alpha
Brought to you by:
cwalther
From: Aidan G. <wgs...@ih...> - 2009-01-23 08:35:07
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> From a personal point of view, I disagree. I prefer being able to > save as many games as I want, under whatever name I want, anywhere I > want to the limited in-game save facilities some games have. I'm with Christian on this one. I liked that the Myst games let you do this. >> I think it nice if players will save/load game with special functions >> without Windows dialog. >> for example pipmak.savegame2("name") -- and game will saved as >> name.pipsave >> in game folder without windows dialogs. I can think of another use for a function like this: a developer might want his game to automatically save its state at set points in the game. "Clock Tower" (the original SNES "Clock Tower" that was renamed "Clock Tower: The First Fear" when its sequel was released) would autosave every time you enter a room, which made things much easier, because its easy to forget to save when you're being chased. > I disagree with the suggestion to save in the game folder though > (assuming you mean the folder that contains the project), because this > location might not be writable by the user (e.g. located on a CD). The > standard location should be somewhere in the user's home directory (~/ > Library/Application Support/ on Mac OS, don't know where on Windows). This could frustrate users (of games, not developers using Pipmak) who want to take their saved games to another system. Maybe the path should not be hard-coded into Pipmak, but put in "defaults.lua" -Aidan |