Save and Load in Pipmak for Windows
Status: Alpha
Brought to you by:
cwalther
From: Evgen <ev-...@ya...> - 2009-01-22 22:32:55
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Hi =) Here I want continue about save and load game without Windows dialogs I’m also use windows and ubuntu, but play games only windows. And I think about functions for windows-pipmak first, in my topic on Loadlib thread =) I have some knowledge of C#, and today try open source in C++ (pipmakLuaLib and pipmak_windows files) where I think see functions what we need for update But big problem for me, that I cant work with Makefiles and never work with C++, only C# For example in C# you can also open Solution, where included all files. And if I try write some functions (for load and save game without windows dialog) I cant complete *.exe in C++ Makefiles Maybe I can include dlls (or some plugins) to pipmak, and after it use new functions? Or idea of this functions will try in new version? Some variants(windows): gamesave("name") -- main folder ( / ) -- or /save/ folder in game directory, -- or special path (for windows: MyDocuments/game_name/) we can use names, but I think use numbers gamesave(1) --2,3,4,5.. savegame1.pipsave, savegame2.pipsave, savegame3.pipsave files, as variants.. I think that saving and loading in game, without windows very nice for game. Without this functions, games will be as little test example =( and not be such as big interesting adventure game Oh… It will be so good, if some body understand my english =) -- View this message in context: http://www.nabble.com/Save-and-Load-in-Pipmak-for-Windows-tp21613994p21613994.html Sent from the pipmak-users mailing list archive at Nabble.com. |