Re: Save dialogs (was: Loadlib and co.)
Status: Alpha
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cwalther
From: Christian W. <cwa...@gm...> - 2009-01-22 12:28:36
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Hello Evgen Administrative detail first: please start a new thread for a new topic, instead of replying in an unrelated old thread. Makes the list archives easier to follow. > Next I try build little demo, but when I check save and load > functions, I > saw Windows (save/load) dialog with MyDocument folder.. I think it > not nice > > When players play game, and want to save/load progress, I think > nobody want > see Windows dialogs or Windows system messages, and search files, or > get > keyboard and write long special name with description =) From a personal point of view, I disagree. I prefer being able to save as many games as I want, under whatever name I want, anywhere I want to the limited in-game save facilities some games have. True, I wouldn't want to see Windows dialogs, but I'm pretty happy with my Mac OS dialogs ;). But I recognize that my personal opinion is not the measure of all things here, so of course project authors should eventually be able to implement an in-game saved game browser if they so choose. The present solution was just the minimum necessary. > I think it nice if players will save/load game with special functions > without Windows dialog. > for example pipmak.savegame2("name") -- and game will saved as > name.pipsave > in game folder without windows dialogs. > > May be in future versions it will be? Or anybody already do it? It has been in a corner of my head as a vague idea, but as far as I know nobody has done any work on it. It hasn't even made it onto the to-do list yet :). I disagree with the suggestion to save in the game folder though (assuming you mean the folder that contains the project), because this location might not be writable by the user (e.g. located on a CD). The standard location should be somewhere in the user's home directory (~/ Library/Application Support/ on Mac OS, don't know where on Windows). -Christian |