Re: Playing movies in pipmak
Status: Alpha
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cwalther
From: Christian W. <cwa...@gm...> - 2008-12-11 20:58:21
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Hello Ulysse Welcome to the list, after your subscription odyssey! (Nomen est omen?) > I'm in team who wants to develop a game using pipmak. We wonder if > it 's possible to play movies like .mpg or .mov files in pipmak > because we wil have to use such feature in our game. > If it's not, is this feature planned in a next release or is this a > feature that will never be in the pipmak engine ? Unfortunately this is not possible currently. For the moment you're stuck with storing every frame of an animation as a separate image file and flipping through them, as done for the rotating wheel in the demo project. It is a planned feature (and probably the most often requested one), but no concrete work has been done towards it and I can't commit to any specific date of arrival (I know, I've been saying that for years... :) ). In particular, it has not been decided yet what video decoding library to use, so I can't say anything about what file formats will be supported. Most likely, the first implementation will support Ogg Theora exclusively (like with Vorbis for sound). I can say with certainty that I'm not going to use QuickTime, because it only exists for Mac OS and Windows. It's possible that at some point we will use a library that can read some QuickTime files, but I wouldn't hold my breath for it. (This is getting kind of a FAQ, I guess I should put it on the wiki some time.) -Christian |