Re: Working on some tools for Blender and Pipmak
Status: Alpha
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From: rivenwanderer <riv...@ya...> - 2008-11-05 01:29:57
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I hadn't been planning on doing auto-handle-placement with slide nodes--mostly because in the types of games I'd like to make, slide nodes would be the result of clicking on *something* rather than in a direction, if that makes sense, so I'll be more likely to want to manually trace a custom hotspot map. But a bit of Pipmak-centric scripting could certainly be done for slide nodes in Blender--an analogous batch-renderer that placed renders into the appropriate subfolders, and perhaps also generated a skeleton node.lua . Aidan Gauland wrote: > > Sounds... amazing! Do you have plans for a way of specifying slide nodes? > > -Aidan > > rivenwanderer wrote: >> I'm working on making some tools for getting Pipmak environments together >> as >> quickly and easily as possible. The first is a Blender Python script >> made >> from the Panorama Maker tool at >> http://www.alienhelpdesk.com/python_scripts/old_scripts . The tool >> renders >> panoramas for all selected cameras in a Blender scene, placing them into >> node subfolders where the names are taken from the names of the camera >> objects in Blender. > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the > world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Pipmak-Users mailing list > Pip...@li... > news://news.gmane.org/gmane.games.devel.pipmak.user > https://lists.sourceforge.net/lists/listinfo/pipmak-users > > -- View this message in context: http://www.nabble.com/Working-on-some-tools-for-Blender-and-Pipmak-tp20317074p20334871.html Sent from the pipmak-users mailing list archive at Nabble.com. |