Re: Pipmaze 0.2
Status: Alpha
Brought to you by:
cwalther
From: Andrea V. <and...@gm...> - 2008-10-30 09:07:09
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Nice works! It works also in Windows: http://rubyforge.org/frs/download.php/29263/ruby186-26.exe http://rubyforge.org/frs/download.php/3940/cmd-0.7.2.gem http://puzzle.dl.sourceforge.net/sourceforge/pipmaze/pipmaze-0.2.tar.bz2 install ruby unzip pipmaze-0.2.tar.bz2 into folder "pipmaze-0.2" copy cmd-0.7.2.gem to "pipmaze-0.2" run cmd.exe C:\> cd ..../pipmaze-0.2 pipmaze-0.2> gem install cmd-0.7.2.gem Successfully installed cmd, version 0.7.2 Installing ri documentation for cmd-0.7.2... Installing RDoc documentation for cmd-0.7.2... pipmaze-0.2> pipmaze.rb Welcome to Pipmaze version 0.2 Maze> new 10 10 Maze> ascii _ _ _ _ _ _ _ _ _ |_ _ _ _ _ | | | | _| _ _ | | |_ | | | |_ |_ _|_| | | |_| |_ | | _ | | | _| _ _|_ | |_| | | | _| _ _ _|_ _ _| | |_ | |_ _ | | |_ | |_ _ _ _| |_| | | _|_| _ _ _ _| | |_ _ _ _ _ _ _ _ _| | Maze> But, why you have used Ruby (which is a script language too) and not Lua? If the problem was only file writing, I have a pipmak addon to do that. I think should be simple integrate with autocubic, and dinamically generate nodes.... Bye Andrea |