Re: Next Autocubic Project: first release...
Status: Alpha
Brought to you by:
cwalther
From: Christian W. <cwa...@gm...> - 2008-10-12 10:09:58
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Andrea Viarengo wrote: > http://pipmak.sourceforge.net/wiki/index.php/Library_autocubic.lua Very cool! You continue to amaze me with what you manage to get out of Pipmak... (I do wonder, however, if you've already crossed the point beyond which it would have been less work to do this in a real 3D engine.) Random observations: - The "transparent walls" button causes a crash, this is fixed in r205. To make it work, I had to make these two additional changes: diff -ur ac20demo-original.pipmak/1/node.lua ac20demo.pipmak/1/node.lua --- ac20demo-original.pipmak/1/node.lua 2008-10-07 17:33:16 +0200 +++ ac20demo.pipmak/1/node.lua 2008-10-12 10:39:22 +0200 @@ -56,7 +56,7 @@ mapy=11 max_alpha=0.5 -wall_trasparent=false +--wall_trasparent=false --wall_trasparent=true show_grid=true diff -ur ac20demo-original.pipmak/2/node.lua ac20demo.pipmak/2/node.lua --- ac20demo-original.pipmak/2/node.lua 2008-09-30 12:11:12 +0200 +++ ac20demo.pipmak/2/node.lua 2008-10-12 10:04:21 +0200 @@ -76,6 +76,6 @@ over_handle:closeoverlay() pipmak.overlaynode(over_node) pipmak.dissolve(1,0) - pipmak.gotonode(autocubic.pano_node) + pipmak.gotonode(autocubic.pano_node, true) end } - The buttons panel does not stick to the top right corner when the window is resized, but stays at a fixed distance from the top left. Is this by design? If not, you can change it by replacing "absx = 0, absy = 0" by "relx = 1, rely = 0". Is there a reason why you're making that panel fill the whole (initial) window instead of just the size it needs? - The fog seems very strong. Would reducing that have any undesirable effects? - Some walls of the big double-H-shaped tower are invisible from within. Is that a bug in the code or just an omission in the model (does the inside and outside of every wall need to be specified separately)? - Along the southern border of the road area, a sidewalk edge is missing between road and grass (road and grass are at different heights, but without a step in between). While I'm at it, some comments about your Random Forest Generator, which is quite impressive as well (you didn't ask for criticism there, but you'll get it anyway): - Sometimes you have several trees at the same point, and because the depth sort isn't stable, changing the sun angle or fog level will bring one or the other to the foreground. - You can see the ceiling of the sky box because the top pixel row of each of the side images is slightly brightened (this is in autocubic too). Does your request to have it on the showcase page still stand? -Christian |