Re: [Pipmak-Devel] new features in Pipmak
Status: Alpha
Brought to you by:
cwalther
From: Aidan G. <wgs...@ih...> - 2008-10-07 20:04:57
|
Christian Walther wrote: > Aidan Gauland wrote: >> Christian Walther wrote: >>> How about adding a "duration" method to sounds, so that you could query >>> the duration and use pipmak.schedule? That should be trivial. >> That should work just fine for what I want to do, since I don't need >> *seamless* concatenation of sounds. > > Good, I'll add that when I get around to it. > >> Maybe I should explain it in a different way: parts of the engine state that >> aren't game-specific (i.e. joystick speed, screen resolution, mouse mode, >> etc.) don't get saved. > > That must be a bug. They're supposed to be saved. I'll see if I can > reproduce it. Hmmmm, now I'm feeling REALLY stupid. I just realised that I've never tried this! :-/ I hope I didn't make you waste any time. |