Re: on screen dialog
Status: Alpha
Brought to you by:
cwalther
From: Christian W. <cwa...@gm...> - 2008-07-09 18:54:53
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Hello Andrea and Nige Andrea Viarengo wrote: > I wrote a page in the Wiki with my solution: > > http://pipmak.sourceforge.net/wiki/index.php/Display_message_text Thanks, that looks very useful. I agree that it's not quite straightforward to achieve such things in Pipmak, since it only provides the basic building blocks for it. If we can identify areas where it would be useful to include higher-level (but still generic enough) functionality directly in Pipmak, built upon the existing low-level capabilities, I'm open to that. NigeC wrote: > Andrea Viarengo wrote: >> 1) I think that the best place to publish your little demo would be in >> the Pipmak Showcase (if Christian will be agree), because it could >> be very usefull for newbies (the official Pipmak Demo is more >> complicated because it want to show all Pipmak features...) > > I agree the showcase section would be better, with an explaination on what > its for :) If you consider this project finished, sure, we can add it to the showcase page. Perhaps with a link to the wiki page about it. Just give me a download link, and if you want, a preferred screenshot and text that matches the style of the existing entries (otherwise I'll come up with those myself). > and yes it makes more sense to have it as a .pipmak file rather than a > single OS That's what I would recommend for such a demo too. In addition, for the case of a full release that includes Pipmak, I would recommend renaming Pipmak.exe to the name of your game, maybe giving it a new icon, and moving the readme files into a subfolder. Otherwise users might be a bit confused about what files belong to what and what to double-click. (I don't insist that you include History.txt and To Do.txt, but Acknowledgements.txt, COPYING.txt, and Read Me.txt should be there because of the license information in them. Perhaps I should think about embedding them im Pipmak somehow, so that you can get rid of all external files.) > If you can think of any other useful demo's i'll gladly do the demo > resources, rather than trying to do a full game i'm building mini levels so > problems are broken down into small segments I don't have any specific ideas at the moment, but I like the idea. We're indeed lacking in the area of tutorials and simple example projects. Thanks for the offer! -Christian |