Re: LUA keypad puzzle help
Status: Alpha
Brought to you by:
cwalther
From: Aidan G. <wgs...@ih...> - 2008-05-27 08:55:23
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I would like to say that I find the Pipmak demo to be a good demonstration of Pipmak's various features, but I wasn't really able to model much of my code after the code in the demo project, because some of the more complex code was lacking comments a bit, and, for example, in the code for the lever that controls the bridge, there were a few magic numbers that made it too confusing. Christian Walther wrote: > NigeC wrote: >> http://www.nigecstudios.co.uk/games/hawk/library/rooms/room4/keypad.swf >> >> ... >> >> I know its a big ask, but something like this on the wiki would be a great >> code example/demo and the foundation could be used for other puzzles.. > > If you can provide the graphics (and sound) used in that demo (I don't > know if I could somehow get them out of the SWF file), I should be able > to recreate it in Pipmak for you in a few minutes. I'll leave writing > the tutorial about it on the wiki to you or someone else. :) > >> us newbies work better by example :) > > Which is one of the reasons for the existence of the demo project. I'm > curious, does it do that job for you, or is it already too complex (or > even too simple)? > > -Christian > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Pipmak-Users mailing list > Pip...@li... > news://news.gmane.org/gmane.games.devel.pipmak.user > https://lists.sourceforge.net/lists/listinfo/pipmak-users > |