LUA keypad puzzle help
Status: Alpha
Brought to you by:
cwalther
From: NigeC <nig...@gm...> - 2008-05-24 09:27:59
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I'm on with two games, the first is a simple escape the room game that needs the game player to use a telephone, the second game is a full game that has an alarm keypad very early on, but i haven't a clue where to start! before i started using Pipmak i started the large project with Lassie/Flash and did a simple alarm pad using time line: http://www.nigecstudios.co.uk/games/hawk/library/rooms/room4/keypad.swf the code is 36215 I altered the Lassie engine to mimic a Nancy Drew type game but its hardly a panoramic, but While i rendered images for the flash idea i also did the 6 cubic images i have around 10 nodes :) If anyones interested, the current flash version has rain and splash effects but each node is over 6meg which means it runs badly online I'm grasped the basics of Pipmak, but LUA and coding puzzles I am struggling with, hence why i went for a single room first which i could jam in some simple interactions.. the telephone i need to be able to dial one phone number.. but obviously hitting the wrong key will be a miss dial.. and also a few lines of dialog.. a conversation with options would be nice I know its a big ask, but something like this on the wiki would be a great code example/demo and the foundation could be used for other puzzles.. us newbies work better by example :) ----- http://nigecstudios.co.uk NigeC Studios -- View this message in context: http://www.nabble.com/LUA-keypad-puzzle-help-tp17446090p17446090.html Sent from the pipmak-users mailing list archive at Nabble.com. |