Re: [Pipmak-Devel] The Pipmak Make setup for Linux
Status: Alpha
Brought to you by:
cwalther
From: Aidan G. <wgs...@ih...> - 2008-05-22 06:03:08
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Christian Walther wrote: > Aidan Gauland wrote: >> I'll take over building the Linux binary release, if that would make things >> easier. > > That would be very welcome, let's see how that goes. One of the main > reasons why I release so rarely is the effort it takes to build and test > on all platforms. Distributing that burden onto more shoulders should > make things faster. (It also means more management duties for me, > getting away a bit from my hermit programmer attitude. We'll see how I > cope with that. :) ) > > If you tell me your SourceForge user name (make one at > <http://sourceforge.net/account/registration/> if you don't already have > one), I'll give you write access to the SVN repository. My SourceForge username is wgsilkie, but hang on a minute, when I type "make" in "pipmak/documentation/" it seems to run something that looks like it's dealing with LATEX in an infinite loop, but when I run "pdflatex Reference.tex" it seems to generate Reference.pdf, Reference.aux, Reference.idx, Reference.log, Reference.out, and Reference.toc just fine. Is this okay for putting in the Pipmak releases? > >>> I don't see a Makefile here, so I can't comment in detail... >> I'll send that now. > > I haven't tested it, but it looks OK. If you commit it, don't forget to > update Building.txt. One thing I wonder, wouldn't it be more elegant to > do the uncomment-this-comment-out-that sections using ifs and a variable > set on the command line (like 'version' and 'dependencies')? > >> And the wrapper script. > > That looks like it only runs if the current working directory is the > directory that contains pipmak-bin and libs. Is that acceptable? Hmmm, maybe not. I could put pipmak-bin and libs in a directory called something like "data", and leave the wrapper script "pipmak" where it is. Or, then again, maybe that would be needlessly redundant. I guess the best way to find out works best is to let Linux users try it out, and make changes based on feedback (on the Pipmak users mailing list). > >>> That seems to have been the usual approach for closed-source games. >>> However, I seem to remember Gabriele Greco posting that he had some >>> problems with that because some newer distributions used that variable >>> for system purposes, or something. Have you happened on this in your >>> research? >> I've not heard of that. I thought Linux systems used something else. But >> even if that is a problem, I can easily avoid that, by appending to that >> variable, rather than overwriting it. > > For reference, since I just have it in front of me, that post is here: > <http://thread.gmane.org/gmane.comp.lib.sdl/35714/focus=35778> > >> And by the way, I tried searching the SDL mailing list archives, but it >> wasn't working for me. I was just using the archive that the SDL website lead me to, but now that I've tried Gmane, I'm having no trouble. Thanks. > > What archive were you using? Gmane works fine for me: > <http://search.gmane.org/?query=&author=Gabriele+Greco&group=gmane.comp.lib.sdl&sort=date&DEFAULTOP=and> > (I hope Gabriele doesn't mind me using him as a generic search term, but > it seems that he reliably has at least one post in every thread relevant > to this topic :) ) > > -Christian > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Pipmak-Devel mailing list > Pip...@li... > news://news.gmane.org/gmane.games.devel.pipmak.devel > https://lists.sourceforge.net/lists/listinfo/pipmak-devel > |