Re: Animation solution?
Status: Alpha
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cwalther
From: Urs H. <ur...@an...> - 2008-05-17 08:21:54
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Christian Walther wrote: > Urs Holzer wrote: >> NigeC wrote: >>> possible animation solution? >>> >>> theres a flash open source player that's cross platform and can be >>> used within applications.. the possibilities could be endless >>> http://www.gnashdev.org/ >> >> I wonder what Christian thinks about this. > > [...] > I have to say, I don't particularly like the idea. [...] I vote for using a simple movie decoder. In addition to Christians reasons, I add the following one: It should be easy for the user to create animations. He should be able to do that with the software he wants to use. (I don't know how many applications can produce flash animations, however I am sure most of the video editing software can not do that.) >> I also thought that one could >> embed Mozilla's rendering engine. Doing that, one could for example >> easily create in-game books (like the ones we know from Myst) with >> advanced formatting capabilities. This would eliminate the need to >> convert everything to images (which can be especially problematic >> when you want to translate the game into different languages). > > Oh dear. Can you check how far you get with the text support in 0.2.7 > first? :) I could imagine that it might be useful to use something > like Pango, but a whole HTML renderer? That sounds like a pretty > daunting task. (Maybe it isn't, I'm not familiar with Gecko and how to > embed it in applications, but that's just my gut feeling.) Also, what > is the output of Gecko? I would assume it isn't a bitmap that could be > directly used as an OpenGL texture in Pipmak, but a stream of drawing > commands for the underlying platform's graphics API. That means you'd > have to do the last step yourself, somehow. I accidentally found http://www.ubrowser.com/ But to be honest, I really don't need such a feature. ;-) |