Re: [Pipmak-Devel] The Pipmak Make setup for Linux
Status: Alpha
Brought to you by:
cwalther
From: Aidan G. <wgs...@ih...> - 2008-05-13 07:24:57
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Christian Walther wrote: > Aidan Gauland wrote: >> Ok, I have.. more than "tweaked" the Pipmak Makefile for building on Linux, >> and here's how it works... >> >> ... >> >> But what do all you other Pipmak users/developers think of this? > > I don't see a Makefile here, so I can't comment in detail... I'll send that now. :-D And the wrapper script. > > Generally, I don't really have an opinion either way. I lack the > experience with Linux to tell whether that is the approach that leads to > the best compatibility with different distributions. As long as either > a) it does not get much more difficult for me to build the binary > releases or b) you take over building of the binary releases, I'm open > to trying this. (Not for the 0.2.7 release though, which I am planning > on getting done this weekend.) I'll take over building the Linux binary release, if that would make things easier. > >> The wrapper script (just a shell script) sets the LD_LIBRARY_PATH >> environment variable to look in the libs folder that was created earlier, and >> executes pipmak-bin. > > That seems to have been the usual approach for closed-source games. > However, I seem to remember Gabriele Greco posting that he had some > problems with that because some newer distributions used that variable > for system purposes, or something. Have you happened on this in your > research? I've not heard of that. I thought Linux systems used something else. But even if that is a problem, I can easily avoid that, by appending to that variable, rather than overwriting it. And by the way, I tried searching the SDL mailing list archives, but it wasn't working for me. |