Re: Loadlib and patch order...
Status: Alpha
Brought to you by:
cwalther
From: Christian W. <cwa...@gm...> - 2008-01-22 17:00:27
|
Andrea Viarengo wrote: > So, now you are at home, in your bed... with your Powerbook... > and you have a lot of time to spent with working on Pipmak.......!! ;) Not really... when I'm fit enough to work on Pipmak, I'm also fit enough to return to work... (which I will tomorrow) :/ > My only doubt was (thinking to a general use of read/write) > that during a game should not appear the dialog window with the request > of a file name, if the game, for some reason, wanted to be saved > some information on file to re-read that at a later time ... > But probably, This case may never be... and I could do the same > just storing data in memory... Yes, that's what the state table is for. Let me know if you can think of a situation where writing and reading files would be better than using the state table (which is saved to saved game files). > By the way, are you thinking of implementing the dialogs for writing > and reading files, inside pipmak (i.e.: without using OS API)? No. I see no reason to replace a full-featured file dialog that looks and works the way users expect with a home-grown substitute. > these can not be used in Fullscreen mode (they force a return to a windowed > mode) Is that a problem? > (of-course it is not serious, and also useless, but it's a little ugly, > see the window under the dialog become white or with pieces of extraneous > windows inside...ok, this happen in Windows...) I have little inclination to work around Windows' deficiencies in this respect. I assume it should be possible to run the dialog in its own thread and have the project run along in the background, but I don't think it's worth the effort. > "Auguri per la tua guarigione." Grazie! -Christian |