Re: [pipmak-users] 3rd Person games
Status: Alpha
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cwalther
From: Aidan G. <wgs...@ih...> - 2008-01-15 03:03:56
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If you don't mind my commenting, I think that using a first-person game engine to create a third-person game wouldn't be a good idea, because the purpose of a game engine (or at least one of them) is to separate the engine logic from game logic, and any sort of third person plug-in for Pipmak would be somewhat of a game engine written in Lua, using a game engine for a different type of game. Which would be somewhat redundant, I think. Although I think it would be useful for scenes or puzzles that would look better, or be easier to play in a third person view, but not for doing an entire game. -Aidan NigeC wrote: > I was looking at the Wiki and i was wondering if anyone had actually done 3rd > Person games with Pipmak? > > Theres a small article on how its done in Action Script: > http://langleycreations.com/andrew/blog/?p=52 > > I wouldn't know how to translate AS to LUA, i'm not a coder, but theres > quite a lot of examples to how its done in AS > > AGS uses a colour based "hotspot" system, walkable areas, walkbehind and > hotspots, on walkabale areas each colour has a scale option, the trick would > be a linear transition between colours > > I cant see how it would be done in a cubic view, the character could look > kind of odd.. unless there was a way to use true 3D characters, wintermute > uses X.file format to do it > > ----- > http://nigecstudios.co.uk NigeC Studios > |