<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/pipblender/wiki/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/pipblender/wiki/Home/feed" rel="self"/><language>en</language><lastBuildDate>Mon, 27 May 2019 09:37:27 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/pipblender/wiki/Home/feed" rel="self" type="application/rss+xml"/><item><title>Home modified by TWINGSISTER</title><link>https://sourceforge.net/p/pipblender/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v16
+++ v17
@@ -2,15 +2,18 @@
 With this addon  one can easily use Pip when  working  with the two Blender addons called Sverchok nodes and Animation Nodes. This addon is based on the BlendBridge library.  Following this approach step by step you will  enjoy the installation of some Python packages using Pip.

 # First step: install Blender
-The TWINGSISTER's  projects contains a number of Blender addons. So to enjoy something here you first have to download and install Blender.  
+The TWINGSISTER's  projects contains a number of Blender addons. So to enjoy something here you first have to download and install Blender.   Please use a search engine, look for Blender download and install it. Remember that, to enjoy TWINGSISTER's  projects, you will have to download Blender's latest version  (Blender 2.80). Pics in this document refer to Blender 2.79. Users familiar with Blender
+will be able to adapt these examples  to the new UI in 2.80. For the absolute beginners we advise them to go for 2.80 and use links we provide (**boldface** in the following) to some web demos we created. These web demos are  taken from operations on Blender 2.80.  For instance   [here ](https://blendbridge.sourceforge.io/Animation Node Install/HTML5/ ) is a guide to install a Blender addon. We keep here these outdated examples with the  2.79  UI believing that they convey some information anyway.
 # Second step: install Sverchok or AN and BlendBridge

 Basically you need to download  the BlendBridge plugin that is distributed as a perk in the [internal TWINGSISTER fundraising champaing](http://twingsister.x10host.com/wordpress/index.php/blendbridge/).
-We refer you to the [documentation for the Quadrics addon](https://sourceforge.net/p/blendbridge/wiki/). There you will find all the instruction needed to install any of the TWINGSISTER addon. When you have installed BlendBridge you can opt to use either the Pip node either in Sverchok or in the Animation Nodes environment addon or in both. Please refer to the Quadrics [documentation](https://sourceforge.net/p/blendbridge/wiki/). for the supported versions of these addons. There you can find a link to downolad both Sverchok and Animation Nodes supported releases..
+We refer you to the [documentation for the Quadrics addon](https://sourceforge.net/p/blendbridge/wiki/). There you will find all the instruction needed to install any of the TWINGSISTER addon. When you have installed BlendBridge you can opt to use either the Pip node either in Sverchok or in the Animation Nodes environment addon or in both. Please refer to the Quadrics [documentation](https://sourceforge.net/p/blendbridge/wiki/). for the supported versions of these addons. There you can find a link to downolad both Sverchok and Animation Nodes supported releases.

 # Third step: install PipBlender and test it
 If you have reached this you now  must be able to install an addon form the TWINGSISTER collection. So please download and install the addon contained in the PipBlender.zip file [Here](http://sourceforge.net/projects/pipblender/files/latest/download). 
 **For Sverchock users**
+**If you want to try PipBlender with Sverchok follow the web presentation**  [here ](https://pipblender.sourceforge.io/Pip Blender/HTML5/).
+Operation with Animation Nodes are similar so you can learn most of what to do looking at this presentation for Sverchok.
 If you are using Swerchok you will find a  .json file in the PipBlender [Examples](https://sourceforge.net/projects/pipblender/files/Examples). Import this as you have learnt in the previous steps.  You will find the import button in the Node Editor 
 ![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/pingfoo.png).
 You can modify this scheme but note that. at least, the pip input line of this node  must be always connected..  In the figure above the output for the simples case ever.  Figure shows the result of a call  to pip with the (wrong) argument --foo. Please note that the string --foo can be written in the text node menu in the red blob on the right.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TWINGSISTER</dc:creator><pubDate>Mon, 27 May 2019 09:37:27 -0000</pubDate><guid>https://sourceforge.net4dc3cc71919bdca91b5cb76e0d954a8afe2a50f8</guid></item><item><title>Home modified by TWINGSISTER</title><link>https://sourceforge.net/p/pipblender/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TWINGSISTER</dc:creator><pubDate>Sat, 05 May 2018 13:38:03 -0000</pubDate><guid>https://sourceforge.net5009b250f50cb8338a4761874e767e134d138a74</guid></item><item><title>Home modified by TWINGSISTER</title><link>https://sourceforge.net/p/pipblender/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v14
+++ v15
@@ -20,6 +20,7 @@
 In this example note that answer goes to the  Python console in Blender. Usually you can toggle this console on by pressing,  in Blender, Window&amp;gt;Toggle System Console (sometimes you must press it twice...). Now read on to Pip operations.
 **Pip operations**
 The PIPBlender node takes two string as input and execute whenever the check 0&amp;gt;Go is checked. If 0&amp;gt;Go is not checked nothing happens. After any execution of pip the 0&amp;gt;Go flag is unchecked. This is to prevent multiple calls to pip that can make the system quite instable. One can explicitly trigger execution by checking 0&amp;gt;Go and pressing the "Draw" button.  Execution simply checks if Pip is present in the Python  interpreter linked with Blender (that is not the Python interpreter installed on your machine !!!) and whether you have the latest pip version. If pip is not present or is not updated a pip version is downloaded and installed. Secondi PIPBlender  takes the input paramenters &amp;lt;pip&amp;gt; and &amp;lt;file&amp;gt; and issue the command "pip &amp;lt;pip&amp;gt; &amp;lt;file&amp;gt;". If you do not need to give a specific filename simply leave the file input to String i.e. unconnected. If you need to give a filename please consider that. If &amp;lt;file&amp;gt; is an absoulte path or a URL, then is passed to pip with no change. Consider that URL seldom works and therefore is better to download  packages in the whl format. A fairly complete archive is [here ](https://www.lfd.uci.edu/~gohlke/pythonlibs/).  If &amp;lt;file&amp;gt; is a simple filename with no path then PIPBlender prepends to the file name the path where this addon is installed. Therefore you can distribute a package for your Blender addon simply putting the needed whl files in the root of the zip file containing PipBlender. The plugin installation mechanism automatically will place the bundled whl files in the right directory. Figure below shows the correct use of this pip node to install the package multidict-4.2.0-cp35-cp35m-win32.whl downloaded  into the local directory d:\tmp ![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/pipmultidichinstall.png)
+Please note that the whl package must match both Python interpreter (3.5.3 in Blender) and  the machine architecture (win32 in the example)

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TWINGSISTER</dc:creator><pubDate>Sat, 05 May 2018 13:37:20 -0000</pubDate><guid>https://sourceforge.neteebd8482cbf6653105aeef1d6f1ce4ab9a72aadf</guid></item><item><title>Home modified by TWINGSISTER</title><link>https://sourceforge.net/p/pipblender/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v13
+++ v14
@@ -19,7 +19,7 @@
 ![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/pipversionAN.png)
 In this example note that answer goes to the  Python console in Blender. Usually you can toggle this console on by pressing,  in Blender, Window&amp;gt;Toggle System Console (sometimes you must press it twice...). Now read on to Pip operations.
 **Pip operations**
-The PIPBlender node takes two string as input and execute whenever the check 0&amp;gt;Go is checked. If 0&amp;gt;Go is not checked nothing happens. After any execution of pip the 0&amp;gt;Go flag is unchecked. This is to prevent multiple calls to pip that can make the system quite instable. One can explicitly trigger execution by checking 0&amp;gt;Go and pressing the "Draw" button.  Execution simply checks if Pip is present in the Python  interpreter linked with Blender (that is not the Python interpreter installed on your machine !!!) and whether you have the latest pip version. If pip is not present or is not updated a pip version is downloaded and installed. Secondi PIPBlender  takes the input paramenters &amp;lt;pip&amp;gt; and &amp;lt;file&amp;gt; and issue the command "pip &amp;lt;pip&amp;gt; &amp;lt;file&amp;gt;". If you do not need to give a specific filename simply leave the file input to String i.e. unconnected. If you need to give a filename please consider that. If &amp;lt;file&amp;gt; is an absoulte path or a URL, then is passed to pip with no change. Consider that URL seldom works and therefore is better to download it.  If &amp;lt;file&amp;gt; is a simple filename with no path then PIPBlender prepends to the file name the path where this addon is installed. Therefore you can distribute a patch for your Blender addon simply putting the needed whl files in the root of the zip file containing PipBlender. The plugin installation mechanism automatically will place the bundled whl files in the right directory.
+The PIPBlender node takes two string as input and execute whenever the check 0&amp;gt;Go is checked. If 0&amp;gt;Go is not checked nothing happens. After any execution of pip the 0&amp;gt;Go flag is unchecked. This is to prevent multiple calls to pip that can make the system quite instable. One can explicitly trigger execution by checking 0&amp;gt;Go and pressing the "Draw" button.  Execution simply checks if Pip is present in the Python  interpreter linked with Blender (that is not the Python interpreter installed on your machine !!!) and whether you have the latest pip version. If pip is not present or is not updated a pip version is downloaded and installed. Secondi PIPBlender  takes the input paramenters &amp;lt;pip&amp;gt; and &amp;lt;file&amp;gt; and issue the command "pip &amp;lt;pip&amp;gt; &amp;lt;file&amp;gt;". If you do not need to give a specific filename simply leave the file input to String i.e. unconnected. If you need to give a filename please consider that. If &amp;lt;file&amp;gt; is an absoulte path or a URL, then is passed to pip with no change. Consider that URL seldom works and therefore is better to download  packages in the whl format. A fairly complete archive is [here ](https://www.lfd.uci.edu/~gohlke/pythonlibs/).  If &amp;lt;file&amp;gt; is a simple filename with no path then PIPBlender prepends to the file name the path where this addon is installed. Therefore you can distribute a package for your Blender addon simply putting the needed whl files in the root of the zip file containing PipBlender. The plugin installation mechanism automatically will place the bundled whl files in the right directory. Figure below shows the correct use of this pip node to install the package multidict-4.2.0-cp35-cp35m-win32.whl downloaded  into the local directory d:\tmp ![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/pipmultidichinstall.png)

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TWINGSISTER</dc:creator><pubDate>Sat, 05 May 2018 13:32:39 -0000</pubDate><guid>https://sourceforge.netc0deb28b6beec156c8a764e432b6af7422eb90b7</guid></item><item><title>Home modified by TWINGSISTER</title><link>https://sourceforge.net/p/pipblender/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v12
+++ v13
@@ -16,8 +16,8 @@
 You can modify this scheme but note that. at least, the pip input line of this node  must be always connected..  In the figure above the output for the simples case ever.  Figure shows the result of a call  to pip with the (wrong) argument --foo. Please note that the string --foo can be written in the text node menu in the red blob on the right.
 **For Animation Nodes users**
 Animation Nodes users need to build a node tree around the PipBlender node.  When the node tree is ready they must click into the Execute Node Tree button in the Animation Nodes panel. The procedure is similar to the one listed  [here](https://sourceforge.net/p/color-quadrics/wiki/Home/).  If you are using Swerchok you will find a  .blend file in the  PipBlender [Examples](https://sourceforge.net/projects/pipblender/files/Examples).. Loading this you will find yoursel in this situation.  
-![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/pipversionAN.png). 
-Now read on to Pip operations.
+![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/pipversionAN.png)
+In this example note that answer goes to the  Python console in Blender. Usually you can toggle this console on by pressing,  in Blender, Window&amp;gt;Toggle System Console (sometimes you must press it twice...). Now read on to Pip operations.
 **Pip operations**
 The PIPBlender node takes two string as input and execute whenever the check 0&amp;gt;Go is checked. If 0&amp;gt;Go is not checked nothing happens. After any execution of pip the 0&amp;gt;Go flag is unchecked. This is to prevent multiple calls to pip that can make the system quite instable. One can explicitly trigger execution by checking 0&amp;gt;Go and pressing the "Draw" button.  Execution simply checks if Pip is present in the Python  interpreter linked with Blender (that is not the Python interpreter installed on your machine !!!) and whether you have the latest pip version. If pip is not present or is not updated a pip version is downloaded and installed. Secondi PIPBlender  takes the input paramenters &amp;lt;pip&amp;gt; and &amp;lt;file&amp;gt; and issue the command "pip &amp;lt;pip&amp;gt; &amp;lt;file&amp;gt;". If you do not need to give a specific filename simply leave the file input to String i.e. unconnected. If you need to give a filename please consider that. If &amp;lt;file&amp;gt; is an absoulte path or a URL, then is passed to pip with no change. Consider that URL seldom works and therefore is better to download it.  If &amp;lt;file&amp;gt; is a simple filename with no path then PIPBlender prepends to the file name the path where this addon is installed. Therefore you can distribute a patch for your Blender addon simply putting the needed whl files in the root of the zip file containing PipBlender. The plugin installation mechanism automatically will place the bundled whl files in the right directory.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TWINGSISTER</dc:creator><pubDate>Sat, 05 May 2018 11:38:22 -0000</pubDate><guid>https://sourceforge.net9412ccb94035f171ee54634579e214b18c8d93f7</guid></item><item><title>Home modified by TWINGSISTER</title><link>https://sourceforge.net/p/pipblender/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v11
+++ v12
@@ -12,11 +12,11 @@
 If you have reached this you now  must be able to install an addon form the TWINGSISTER collection. So please download and install the addon contained in the PipBlender.zip file [Here](http://sourceforge.net/projects/pipblender/files/latest/download). 
 **For Sverchock users**
 If you are using Swerchok you will find a  .json file in the PipBlender [Examples](https://sourceforge.net/projects/pipblender/files/Examples). Import this as you have learnt in the previous steps.  You will find the import button in the Node Editor 
-![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/pingfoo.png). 
-You can modify this scheme but note that. at least, the pip input line of this node  must be always connected. Now ready on to see how perform Pip operations.  In the figure above the output for the simples case ever. Call  pip with the (wrong) argument --foo. Please note that the string -foo can be written in the text node menu in the red blob on the right.
+![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/pingfoo.png).
+You can modify this scheme but note that. at least, the pip input line of this node  must be always connected..  In the figure above the output for the simples case ever.  Figure shows the result of a call  to pip with the (wrong) argument --foo. Please note that the string --foo can be written in the text node menu in the red blob on the right.
 **For Animation Nodes users**
 Animation Nodes users need to build a node tree around the PipBlender node.  When the node tree is ready they must click into the Execute Node Tree button in the Animation Nodes panel. The procedure is similar to the one listed  [here](https://sourceforge.net/p/color-quadrics/wiki/Home/).  If you are using Swerchok you will find a  .blend file in the  PipBlender [Examples](https://sourceforge.net/projects/pipblender/files/Examples).. Loading this you will find yoursel in this situation.  
-![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/an-code.png). 
+![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/pipversionAN.png). 
 Now read on to Pip operations.
 **Pip operations**
 The PIPBlender node takes two string as input and execute whenever the check 0&amp;gt;Go is checked. If 0&amp;gt;Go is not checked nothing happens. After any execution of pip the 0&amp;gt;Go flag is unchecked. This is to prevent multiple calls to pip that can make the system quite instable. One can explicitly trigger execution by checking 0&amp;gt;Go and pressing the "Draw" button.  Execution simply checks if Pip is present in the Python  interpreter linked with Blender (that is not the Python interpreter installed on your machine !!!) and whether you have the latest pip version. If pip is not present or is not updated a pip version is downloaded and installed. Secondi PIPBlender  takes the input paramenters &amp;lt;pip&amp;gt; and &amp;lt;file&amp;gt; and issue the command "pip &amp;lt;pip&amp;gt; &amp;lt;file&amp;gt;". If you do not need to give a specific filename simply leave the file input to String i.e. unconnected. If you need to give a filename please consider that. If &amp;lt;file&amp;gt; is an absoulte path or a URL, then is passed to pip with no change. Consider that URL seldom works and therefore is better to download it.  If &amp;lt;file&amp;gt; is a simple filename with no path then PIPBlender prepends to the file name the path where this addon is installed. Therefore you can distribute a patch for your Blender addon simply putting the needed whl files in the root of the zip file containing PipBlender. The plugin installation mechanism automatically will place the bundled whl files in the right directory.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TWINGSISTER</dc:creator><pubDate>Sat, 05 May 2018 11:32:19 -0000</pubDate><guid>https://sourceforge.net669f52c1054fc11812df11916113abf05a57daa0</guid></item><item><title>Home modified by TWINGSISTER</title><link>https://sourceforge.net/p/pipblender/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v10
+++ v11
@@ -12,8 +12,8 @@
 If you have reached this you now  must be able to install an addon form the TWINGSISTER collection. So please download and install the addon contained in the PipBlender.zip file [Here](http://sourceforge.net/projects/pipblender/files/latest/download). 
 **For Sverchock users**
 If you are using Swerchok you will find a  .json file in the PipBlender [Examples](https://sourceforge.net/projects/pipblender/files/Examples). Import this as you have learnt in the previous steps.  You will find the import button in the Node Editor 
-![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/sv-code.png). 
-You can modify this scheme but note that. at least, the pip input line of this node  must be always connected. Now read on tosee how perform Pip operations.
+![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/pingfoo.png). 
+You can modify this scheme but note that. at least, the pip input line of this node  must be always connected. Now ready on to see how perform Pip operations.  In the figure above the output for the simples case ever. Call  pip with the (wrong) argument --foo. Please note that the string -foo can be written in the text node menu in the red blob on the right.
 **For Animation Nodes users**
 Animation Nodes users need to build a node tree around the PipBlender node.  When the node tree is ready they must click into the Execute Node Tree button in the Animation Nodes panel. The procedure is similar to the one listed  [here](https://sourceforge.net/p/color-quadrics/wiki/Home/).  If you are using Swerchok you will find a  .blend file in the  PipBlender [Examples](https://sourceforge.net/projects/pipblender/files/Examples).. Loading this you will find yoursel in this situation.  
 ![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/an-code.png). 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TWINGSISTER</dc:creator><pubDate>Sat, 05 May 2018 11:19:51 -0000</pubDate><guid>https://sourceforge.nete11822211aec7f2961883878a4f47719687e522d</guid></item><item><title>Home modified by TWINGSISTER</title><link>https://sourceforge.net/p/pipblender/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v9
+++ v10
@@ -1,24 +1,25 @@
-This TWINGSISTER's  project is devised as a set of easy steps to enable someone (...mainly the authors..) to use Python  Pip easily when  working  with the two Blender addons called Sverchok nodes and Animation Nodes. This addon is based on the BlendBridge library.  Following this approach step by step you will  enjoy the installation of some Python package using Pip.
+This TWINGSISTER's  project is devised as a set of easy steps to enable someone (...mainly the authors..) to use   Pip.  Pip is a command line utility that represent the standard way for installing Python libraries and COTS.  Blender is shipped with a Python interpreter with few libraries pre-installed.  It is possible to add other libraries but the process is not so  straightforward for the beginner.  A first thing to note that the Python interpreter within Blender has nothing to do with the Python interpreter you might have installed on your machine. 
+With this addon  one can easily use Pip when  working  with the two Blender addons called Sverchok nodes and Animation Nodes. This addon is based on the BlendBridge library.  Following this approach step by step you will  enjoy the installation of some Python packages using Pip.

 # First step: install Blender
 The TWINGSISTER's  projects contains a number of Blender addons. So to enjoy something here you first have to download and install Blender.  
 # Second step: install Sverchok or AN and BlendBridge

 Basically you need to download  the BlendBridge plugin that is distributed as a perk in the [internal TWINGSISTER fundraising champaing](http://twingsister.x10host.com/wordpress/index.php/blendbridge/).
-We refer you to the [documentation for the Quadrics addon](https://sourceforge.net/p/blendbridge/wiki/). There you will find all the instruction needed to install any of the TWINGSISTER addon. When you installed BlendBridge you can opt to use either the Sverchok addon or the Animation Nodes addon or both of them. Please refer to the Quadrics [documentation](https://sourceforge.net/p/blendbridge/wiki/). for the supported versions of these addons. There yoo can find a link to downolad both Sverchok and Animation Nodes.
+We refer you to the [documentation for the Quadrics addon](https://sourceforge.net/p/blendbridge/wiki/). There you will find all the instruction needed to install any of the TWINGSISTER addon. When you have installed BlendBridge you can opt to use either the Pip node either in Sverchok or in the Animation Nodes environment addon or in both. Please refer to the Quadrics [documentation](https://sourceforge.net/p/blendbridge/wiki/). for the supported versions of these addons. There you can find a link to downolad both Sverchok and Animation Nodes supported releases..

 # Third step: install PipBlender and test it
 If you have reached this you now  must be able to install an addon form the TWINGSISTER collection. So please download and install the addon contained in the PipBlender.zip file [Here](http://sourceforge.net/projects/pipblender/files/latest/download). 
 **For Sverchock users**
-If you are using Swerchok you will find a  .json file in the PipBlender .zip you have just dowloaded. Import this as you have learnt in the previous steps.  You will find this in Node Editor 
+If you are using Swerchok you will find a  .json file in the PipBlender [Examples](https://sourceforge.net/projects/pipblender/files/Examples). Import this as you have learnt in the previous steps.  You will find the import button in the Node Editor 
 ![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/sv-code.png). 
-You can modify this scheme but note that at least pip input must be always connected. Now read on to Pip operations.
+You can modify this scheme but note that. at least, the pip input line of this node  must be always connected. Now read on tosee how perform Pip operations.
 **For Animation Nodes users**
-Animation Nodes users need to build a node tree around the PipBlender node to display its output and, when the node tree is ready they must click into the Execute Node Tree button in the Animation Nodes panel. The procedure is similar to the one listed  [here](https://sourceforge.net/p/color-quadrics/wiki/Home/).  If you are using Swerchok you will find a  .blend file in the  PipBlender .zip you have just dowloaded. Loading this you will find yoursel in this situation.  
+Animation Nodes users need to build a node tree around the PipBlender node.  When the node tree is ready they must click into the Execute Node Tree button in the Animation Nodes panel. The procedure is similar to the one listed  [here](https://sourceforge.net/p/color-quadrics/wiki/Home/).  If you are using Swerchok you will find a  .blend file in the  PipBlender [Examples](https://sourceforge.net/projects/pipblender/files/Examples).. Loading this you will find yoursel in this situation.  
 ![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/an-code.png). 
 Now read on to Pip operations.
 **Pip operations**
-The PIPBlender node takes two string as input and execute whenever 0&amp;gt;Go is checked. If 0&amp;gt;Go is not checked nothing happens. After any execution of pip the 0&amp;gt;Go flag is unchecked This is to prevent multiple calls to pip that can make the system quite instable. One can explicitly trigger execution by checking 0&amp;gt;Go and pressing the "Draw" button.  Execution simply checks if Pip is present in the Python  interpreter linked with Blender (that is not the Python interpreter installed on your machine) and whether you have the latest pip version. If pip is not present or is not updated a pip version is downloaded and installed. Secondi PIPBlender  takes the input paramenters &amp;lt;pip&amp;gt; and &amp;lt;file&amp;gt; and issue the command "pip &amp;lt;pip&amp;gt; &amp;lt;file&amp;gt;". If you do not need to give a specific filename simply leave the file input to String i.e. unconnected. If you need to give a filename please consider that. If &amp;lt;file&amp;gt; is an absoulte path or a URL, then is passed to pip with no change. Consider that URL seldom works and therefore is better to download it.  If &amp;lt;file&amp;gt; is a simple filename with no path then PIPBlender prepends to the file name the path where this addon is installed. Therefore you can distribute a patch for your Blender addon simply putting the needed whl files in the root of the zip file containing PipBlender. The plugin installation mechanism automatically will place the bundled whl files in the right directory.
+The PIPBlender node takes two string as input and execute whenever the check 0&amp;gt;Go is checked. If 0&amp;gt;Go is not checked nothing happens. After any execution of pip the 0&amp;gt;Go flag is unchecked. This is to prevent multiple calls to pip that can make the system quite instable. One can explicitly trigger execution by checking 0&amp;gt;Go and pressing the "Draw" button.  Execution simply checks if Pip is present in the Python  interpreter linked with Blender (that is not the Python interpreter installed on your machine !!!) and whether you have the latest pip version. If pip is not present or is not updated a pip version is downloaded and installed. Secondi PIPBlender  takes the input paramenters &amp;lt;pip&amp;gt; and &amp;lt;file&amp;gt; and issue the command "pip &amp;lt;pip&amp;gt; &amp;lt;file&amp;gt;". If you do not need to give a specific filename simply leave the file input to String i.e. unconnected. If you need to give a filename please consider that. If &amp;lt;file&amp;gt; is an absoulte path or a URL, then is passed to pip with no change. Consider that URL seldom works and therefore is better to download it.  If &amp;lt;file&amp;gt; is a simple filename with no path then PIPBlender prepends to the file name the path where this addon is installed. Therefore you can distribute a patch for your Blender addon simply putting the needed whl files in the root of the zip file containing PipBlender. The plugin installation mechanism automatically will place the bundled whl files in the right directory.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TWINGSISTER</dc:creator><pubDate>Sat, 05 May 2018 09:46:22 -0000</pubDate><guid>https://sourceforge.net88dc01a7a0240ffaca71fb16bba186555527c118</guid></item><item><title>Home modified by TWINGSISTER</title><link>https://sourceforge.net/p/pipblender/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v8
+++ v9
@@ -18,7 +18,7 @@
 ![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/an-code.png). 
 Now read on to Pip operations.
 **Pip operations**
-The PIPBlender node takes two string as input and execute whenever 0&amp;gt;Go is checked. If 0&amp;gt;Go is not checked nothing happens. After any execution of pip the 0&amp;gt;Go flag is unchecked This is to prevent multiple calls to pip that can make the system quite instable. One can explicitly trigger execution by checking 0&amp;gt;Go and pressing the "Draw" button.  Execution simply checks if Pip is present in the Python  interpreter linked with Blender (that is not the Python interpreter installed on your machine) and whether you have the latest pip version. If pip is not present or is not updated a pip version is downloaded and installed. Secondi PIPBlender  takes the input paramenters &amp;lt;pip&amp;gt; and &amp;lt;file&amp;gt; and issue the command "pip &amp;lt;pip&amp;gt; &amp;lt;file&amp;gt;". If you do not need to give a specific filename simply leave the file input to String i.e. unconnected. If you need to give a filename please consider that this PIPBlender prepends to the file name the path where this addon is installed. Therefore you can distribute a patch for your Blender addon simply putting the needed whl files in the root of the zip file containing PipBlender. The plugin installation mechanism automatically will place the bundled whl files in the right directory.
+The PIPBlender node takes two string as input and execute whenever 0&amp;gt;Go is checked. If 0&amp;gt;Go is not checked nothing happens. After any execution of pip the 0&amp;gt;Go flag is unchecked This is to prevent multiple calls to pip that can make the system quite instable. One can explicitly trigger execution by checking 0&amp;gt;Go and pressing the "Draw" button.  Execution simply checks if Pip is present in the Python  interpreter linked with Blender (that is not the Python interpreter installed on your machine) and whether you have the latest pip version. If pip is not present or is not updated a pip version is downloaded and installed. Secondi PIPBlender  takes the input paramenters &amp;lt;pip&amp;gt; and &amp;lt;file&amp;gt; and issue the command "pip &amp;lt;pip&amp;gt; &amp;lt;file&amp;gt;". If you do not need to give a specific filename simply leave the file input to String i.e. unconnected. If you need to give a filename please consider that. If &amp;lt;file&amp;gt; is an absoulte path or a URL, then is passed to pip with no change. Consider that URL seldom works and therefore is better to download it.  If &amp;lt;file&amp;gt; is a simple filename with no path then PIPBlender prepends to the file name the path where this addon is installed. Therefore you can distribute a patch for your Blender addon simply putting the needed whl files in the root of the zip file containing PipBlender. The plugin installation mechanism automatically will place the bundled whl files in the right directory.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TWINGSISTER</dc:creator><pubDate>Sun, 15 Oct 2017 14:16:58 -0000</pubDate><guid>https://sourceforge.netec7bd7b3746c144b55a7696acf91c72fde14ec06</guid></item><item><title>Home modified by TWINGSISTER</title><link>https://sourceforge.net/p/pipblender/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v7
+++ v8
@@ -10,10 +10,13 @@
 # Third step: install PipBlender and test it
 If you have reached this you now  must be able to install an addon form the TWINGSISTER collection. So please download and install the addon contained in the PipBlender.zip file [Here](http://sourceforge.net/projects/pipblender/files/latest/download). 
 **For Sverchock users**
-If you are using Swerchok you will find a  .json file in the PipBlender .zip you have just dowloaded. Import this as you have learnt in the previous steps.  You will find this in Node Editor ![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/sv-code.png). You can modify this scheme but note that at least pip input must be always connected.
+If you are using Swerchok you will find a  .json file in the PipBlender .zip you have just dowloaded. Import this as you have learnt in the previous steps.  You will find this in Node Editor 
+![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/sv-code.png). 
+You can modify this scheme but note that at least pip input must be always connected. Now read on to Pip operations.
+**For Animation Nodes users**
+Animation Nodes users need to build a node tree around the PipBlender node to display its output and, when the node tree is ready they must click into the Execute Node Tree button in the Animation Nodes panel. The procedure is similar to the one listed  [here](https://sourceforge.net/p/color-quadrics/wiki/Home/).  If you are using Swerchok you will find a  .blend file in the  PipBlender .zip you have just dowloaded. Loading this you will find yoursel in this situation.  
+![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/an-code.png). 
 Now read on to Pip operations.
-**For Animation Nodes users**
-Animation Nodes users need to build a node tree around the PipBlender node to display its output and, when the node tree is ready they must click into the Execute Node Tree button in the Animation Nodes panel. The procedure is similar to the one listed  [here](https://sourceforge.net/p/color-quadrics/wiki/Home/).  If you are using Swerchok you will find a  .blend file in the  PipBlender .zip you have just dowloaded. Loading this you will find yoursel in this situation.  ![](https://sourceforge.net/p/pipblender/wiki/Home/attachment/an-code.png). Now read on to Pip operations.
 **Pip operations**
 The PIPBlender node takes two string as input and execute whenever 0&amp;gt;Go is checked. If 0&amp;gt;Go is not checked nothing happens. After any execution of pip the 0&amp;gt;Go flag is unchecked This is to prevent multiple calls to pip that can make the system quite instable. One can explicitly trigger execution by checking 0&amp;gt;Go and pressing the "Draw" button.  Execution simply checks if Pip is present in the Python  interpreter linked with Blender (that is not the Python interpreter installed on your machine) and whether you have the latest pip version. If pip is not present or is not updated a pip version is downloaded and installed. Secondi PIPBlender  takes the input paramenters &amp;lt;pip&amp;gt; and &amp;lt;file&amp;gt; and issue the command "pip &amp;lt;pip&amp;gt; &amp;lt;file&amp;gt;". If you do not need to give a specific filename simply leave the file input to String i.e. unconnected. If you need to give a filename please consider that this PIPBlender prepends to the file name the path where this addon is installed. Therefore you can distribute a patch for your Blender addon simply putting the needed whl files in the root of the zip file containing PipBlender. The plugin installation mechanism automatically will place the bundled whl files in the right directory.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TWINGSISTER</dc:creator><pubDate>Sun, 15 Oct 2017 13:42:30 -0000</pubDate><guid>https://sourceforge.neta8d8b8572ae8db601612b550421baa09132d1bd1</guid></item></channel></rss>