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From: Bas W. <sh...@fm...> - 2006-01-31 22:56:53
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On Tue, Jan 31, 2006 at 05:43:13PM -0500, Rob Renaud wrote: > What about when a player loses connection? How long is the timeout?=20 > Clean disconnects are fine, dropped internet connections are not. This should be reproducible by unplugging the network on a client machine. = In that case, the computer doesn't know about the disconnect. Pinging it might help (to let the kernel know the host is down). Pioneers cannot help here, it's the OS which needs to know that the connection no longer exists. When= it knows, it will instantly notify the program. A feature to move players and viewers around, as in "Gorbachev is now a viewer, shevek is now player 2" would be very useful. This should obviously be commands to the server. There are some plans to change the way things w= ork with the server (in particular, to have only one server, the console one, a= nd have a Gtk front-end for it, instead of a Gtk server as it is now). Howeve= r, I think having this feature is useful, and it may be a bad idea to wait for= us to have time to do the server rewriting thing. However, for a permanent solution there should be a good plan about the adm= in interface IMO. The current admin thing (does it work at all, actually?) shouldn't be the base of it, it should just be redesigned with proper design goals in mind. Thanks, Bas --=20 I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://129.125.47.90/e-mail.html |