From: Rob R. <rr...@gm...> - 2006-01-31 22:43:17
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What about when a player loses connection? How long is the timeout?=20 Clean disconnects are fine, dropped internet connections are not. On 1/31/06, Roland Clobus <rc...@us...> wrote: > On Monday 30 January 2006 04:13, Rob Renaud wrote: > > What is the best way to handle a player getting disconnected? The > > ghost of the player stays around for quite awhile (seems like 15 > > minutes or so) even after the player reconnects and gets the new > nick > > with an underscore appended. Is there some way for the admin to > > forcibly kill the ghost? > > > > I am willing to hack the admin console to add such a feature, if > it's > > desired. Or it might be a good idea to let people change to already > > taken names, if explicitly allowed in the game settings? > > When a player gets disconnected, his name stays visible in the client, > with some extra squares in the icon. When any player reconnects, he > will take over the game. If this does not happen, you've stumbled > across a bug. > > If a player disconnects in his turn, the game will wait until a > reconnect is made. If a player disconnects when it is someone else's > turn, the player will skip turns until a reconnect. > > I cannot reproduce the situation you describe. When a player > disconnects, the reconnecting player will not get an underscore > appended to its name on my computer. > > Which version of the client and server are you using? > > Regards, > Roland Clobus > |