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From: Roland C. <rc...@us...> - 2006-01-31 21:16:30
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On Monday 30 January 2006 04:13, Rob Renaud wrote: > What is the best way to handle a player getting disconnected? The > ghost of the player stays around for quite awhile (seems like 15 > minutes or so) even after the player reconnects and gets the new nick > with an underscore appended. Is there some way for the admin to > forcibly kill the ghost? > > I am willing to hack the admin console to add such a feature, if it's > desired. Or it might be a good idea to let people change to already > taken names, if explicitly allowed in the game settings? When a player gets disconnected, his name stays visible in the client, with some extra squares in the icon. When any player reconnects, he will take over the game. If this does not happen, you've stumbled across a bug. If a player disconnects in his turn, the game will wait until a reconnect is made. If a player disconnects when it is someone else's turn, the player will skip turns until a reconnect. I cannot reproduce the situation you describe. When a player disconnects, the reconnecting player will not get an underscore appended to its name on my computer. Which version of the client and server are you using? Regards, Roland Clobus |