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From: Philippe C. <Phi...@us...> - 2020-11-22 10:38:36
|
Hi, I wanted to annonce new works related to emilia pinball, I already published some demos at: https://purl.org/rzr/pinball I'll share more insights on new pincab profile at MiniDebConfOnline be there I'll try to answers your questions online or on fediverse: https://mastodon.social/@rzr/105243465555590114#MDCO2Gaming Kind regards and see you there -- http://rzr.online.fr/# gpg:0x467094BC mailto:rz...@us... . |
From: Philippe C. <rz...@gn...> - 2011-04-05 21:27:24
|
Hi, is anyone still in this list ? also , we got a contribution table lately if anyone want to test just tell us regards -- # http://rzr.online.fr -- xmpp:rzr[a]jabber.org |
From: Philippe C. <phi...@la...> - 2005-04-25 11:53:23
|
Hi guys, > > I just wanted to add some words to the discussion in as the founder of > the project. I=E2=80=99m very flattered that Jack would like to releas= e the > game commercially. In general I don=E2=80=99t mind what people do with= the > source code of the pinball game, I would not mind if someone made a > commercial product of it. I guess there are open source licensees > that support commercial versions e.g. BSD. It, however, seems rather > hard at the moment to change the license as more than one person is > involved in the project. > > But the biggest problem with the open source idea is that the project > is dead. No one is doing any work on it at the moment, so any high > score support or new tables won=E2=80=99t be added. I=E2=80=99m at the= moment too > busy with my work and have a handful other spare time projects that I > need to get released and all the other guys seems to be tied up > somewhere else. But if Jack gathered up a team that would continue > the project it would a different thing. On the other hand a > commercial team would very quickly get to the stage of where Emilia > Pinball is today if the started from scratch. > > I guess that is all I had to add=E2=80=A6 > > Cheers, Henrik To conclude, what do u miss in the current version, are u capable of doing this ? at the same side I can try to hire new developpers, but sponsoring the project will speed up things (i am about to enable a donation section online https://sourceforge.net/projects/pinball/ ) Later |
From: Philippe C. <phi...@la...> - 2005-04-25 11:45:16
|
Hi guys, > > I just wanted to add some words to the discussion in as the founder of > the project. I’m very flattered that Jack would like to release the > game commercially. In general I don’t mind what people do with the > source code of the pinball game, I would not mind if someone made a > commercial product of it. I guess there are open source licensees > that support commercial versions e.g. BSD. It, however, seems rather > hard at the moment to change the license as more than one person is > involved in the project. > > But the biggest problem with the open source idea is that the project > is dead. No one is doing any work on it at the moment, so any high > score support or new tables won’t be added. I’m at the moment too > busy with my work and have a handful other spare time projects that I > need to get released and all the other guys seems to be tied up > somewhere else. But if Jack gathered up a team that would continue > the project it would a different thing. On the other hand a > commercial team would very quickly get to the stage of where Emilia > Pinball is today if the started from scratch. > > I guess that is all I had to add… > > Cheers, Henrik To conclude, what do u miss in the current version, are u capable of doing this ? at the same side I can try to hire new developpers, but sponsoring the project will speed up things (i am about to enable a donation section online https://sourceforge.net/projects/pinball/ ) Later |
From: Jack P. <ja...@to...> - 2005-03-26 00:16:50
|
Philippe, look at our site www.tournamentgames.com if you want to see how this works. Our latest game TGPOOL is a 3d game DirectX full screen game. We have been running these tournament since 1997 and have had over 118 million games played at our site. We complete around 2700 tournaments daily. We have a total of 9 games so any new game we add has to fit into our tournament concept and our existing backend. The all are basically single player games that return a score to our server. The business model is players pay an entry fee to enter a tournament. The winner of the tournament gets a cash prize. We take a percentage of the cash prize for our revenue source. We can handle all the communication/data transfer. A player downloads our game console (menu system) and the individual games. They log on to the game console by entering their username and password. They select the game they want to play then they select a particular tournament they want to play. Communication is taking place between the players computer and our server. We receive their login info and verify and ok that login. When a player select a game we then communicate the list of available tournaments with info about those tournament (leaders name, score, etc). When the player selects a tournament the game software executes and the player starts playing the game. When the game is over the game communicates a score back to our server and the server analyzes the score and returns and displays the players rank for that game. The communication is easy for us to do. You supply us your game code and we would add the communication stuff and have it working with our server and playing tournament in a short time. We would need 6-12 different playfields or table layouts and the player would select which tournament/playfield they wanted to play. A player may have 25-30 tournaments to pick from would be a combination of different playfields, different price ranges and different # balls. For example one player may select playfielA, .05 cost, 3 ball tournament while another player may select PlayfieldB, .10 cost, 5 ball tournament. We could do an open source version and add a score reporting function that would communicate with a SQL database. We would have security measures in our version to prevent tampering and we could not share this info or we would have players cheating other players. We would like the support of the Open Source community if we can figure out how to produce a pinball tournament game without making it easy for people to cheat and still not violate the GPL rules. If that is not possible then we will just have to go a Closed Source route. Let me know what you think. Jack Pearson Tournament Games Inc, www.TGPool.com www.TournamentGames.com -----Original Message----- From: Philippe COVAL [mailto:philippe.coval@LaPoste.net] Sent: Friday, March 25, 2005 1:55 PM To: ja...@to...; com...@ya...; pin...@li... Cc: hen...@ab... Subject: http://rzr.online.fr/q/Game # Re: looking to license pinball game Humm, I understand the problem ... anyway hacking closed sources games will give the same result, so keeping it OpenSource code is not the blocking part ... I only see a smart alternative, what about making games that reward not for competition but cooperation ? for a pinball it is a bit tricky isnt ? Anyway if authors of any gpl project agrea to publish a version on other licence, this is possible, I am asking ... btw what will be your bizness model ? do you mind sponsoring the project for adding a score reporting feature ? Closed source version will just contain a key to identify the client, or even better use a external plugin to identify users ? Then if you have some licence ready, let us have a look at it now, please use thoses email address : com...@ya... pin...@li... nb : I have a friend that SELLS games , see link at bottom of http://rzr.online.fr/q/Game Jack Pearson wrote: >Philippe, thanks for your reply. > >I read about the GPL license and still do not understand it. > >My application would have pinball players competing against each other >in tournaments. The game software would be free to download. The players >would pay an entry fee to enter a tournament. There would be many available >tournaments some with entry fees as low a 5 cents and some with entry fees >up to $5.00 and cash prizes would be awarded to the tournament winners. > >It's important that a player does not have an unfair advantage over another >player The skill in playing the game must determine the outcome of the >tournament. >If a player could modify the game code or the playfield code where instead >of >scoring 100 points for hitting a certain target they scored 1000 points that >would be an unfair advantage over the other players. > >If a GPL license permitted this then we definitely cannot use GPL License >code on any of our tournament game projects. Would the GPL license permit a >person to modify the code to gain an advantage in a competition or is there >some >way around this and still be in compliance with the GPL license. > >Jack Pearson > >Tournament Games Inc, >www.TGPool.com >www.TournamentGames.com > > > >-----Original Message----- >From: Philippe COVAL [mailto:philippe.coval@LaPoste.net] >Sent: Thursday, March 24, 2005 2:46 PM >To: ja...@to...; hen...@ab... >Subject: Re: looking to license pinball game > > >hi > >Jack Pearson wrote: > > > >>Philippe, I am looking for a Pinball game for my website >>www.tournamentgames.com >>All our games are DirectX Full screen games and I think a Pinball game >> >> >would > > >> >> >pinball is openGL > > > >>do well on our site. I took a look at your site and played your game. The >>ball >>physics looked good. The game was playing in a window and I tried to adjust >>it >>to full screen and to adjust it to not move but the adjustment crashed and >> >> >I > > >>could >>play in that mode. >> >> >> >> >give me more details on your system and version tested ? > > > >>Also we would need several different tables and I was wondering if you had >>any plans >>on developing a table layout tool. >> >> >> >> >there is one at pinball.sf.net > > > >>I will spend some more time looking at your adjustments and see if I can >> >> >get > > >>it full screen and get the playfield not to move. >> >> >>Jack Pearson >> >>Tournament Games Inc, >>www.TGPool.com >>www.TournamentGames.com >> >> >> >> >Now I suppose we'll be happy to get work on any commercial project along >pinball, BUT pinball must stay under GPL licence i suggest you to read it. > > > |
From: Philippe C. <philippe.coval@LaPoste.net> - 2005-03-25 19:55:54
|
Humm, I understand the problem ... anyway hacking closed sources games will give the same result, so keeping it OpenSource code is not the blocking part ... I only see a smart alternative, what about making games that reward not for competition but cooperation ? for a pinball it is a bit tricky isnt ? Anyway if authors of any gpl project agrea to publish a version on other licence, this is possible, I am asking ... btw what will be your bizness model ? do you mind sponsoring the project for adding a score reporting feature ? Closed source version will just contain a key to identify the client, or even better use a external plugin to identify users ? Then if you have some licence ready, let us have a look at it now, please use thoses email address : com...@ya... pin...@li... nb : I have a friend that SELLS games , see link at bottom of http://rzr.online.fr/q/Game Jack Pearson wrote: >Philippe, thanks for your reply. > >I read about the GPL license and still do not understand it. > >My application would have pinball players competing against each other >in tournaments. The game software would be free to download. The players >would pay an entry fee to enter a tournament. There would be many available >tournaments some with entry fees as low a 5 cents and some with entry fees >up to $5.00 and cash prizes would be awarded to the tournament winners. > >It's important that a player does not have an unfair advantage over another >player The skill in playing the game must determine the outcome of the >tournament. >If a player could modify the game code or the playfield code where instead >of >scoring 100 points for hitting a certain target they scored 1000 points that >would be an unfair advantage over the other players. > >If a GPL license permitted this then we definitely cannot use GPL License >code on any of our tournament game projects. Would the GPL license permit a >person to modify the code to gain an advantage in a competition or is there >some >way around this and still be in compliance with the GPL license. > >Jack Pearson > >Tournament Games Inc, >www.TGPool.com >www.TournamentGames.com > > > >-----Original Message----- >From: Philippe COVAL [mailto:philippe.coval@LaPoste.net] >Sent: Thursday, March 24, 2005 2:46 PM >To: ja...@to...; hen...@ab... >Subject: Re: looking to license pinball game > > >hi > >Jack Pearson wrote: > > > >>Philippe, I am looking for a Pinball game for my website >>www.tournamentgames.com >>All our games are DirectX Full screen games and I think a Pinball game >> >> >would > > >> >> >pinball is openGL > > > >>do well on our site. I took a look at your site and played your game. The >>ball >>physics looked good. The game was playing in a window and I tried to adjust >>it >>to full screen and to adjust it to not move but the adjustment crashed and >> >> >I > > >>could >>play in that mode. >> >> >> >> >give me more details on your system and version tested ? > > > >>Also we would need several different tables and I was wondering if you had >>any plans >>on developing a table layout tool. >> >> >> >> >there is one at pinball.sf.net > > > >>I will spend some more time looking at your adjustments and see if I can >> >> >get > > >>it full screen and get the playfield not to move. >> >> >>Jack Pearson >> >>Tournament Games Inc, >>www.TGPool.com >>www.TournamentGames.com >> >> >> >> >Now I suppose we'll be happy to get work on any commercial project along >pinball, BUT pinball must stay under GPL licence i suggest you to read it. > > > |
From: <ben...@id...> - 2004-05-22 12:19:45
|
Dear Open Source developer I am doing a research project on "Fun and Software Development" in which I kindly invite you to participate. You will find the online survey under http://fasd.ethz.ch/qsf/. The questionnaire consists of 53 questions and you will need about 15 minutes to complete it. With the FASD project (Fun and Software Development) we want to define the motivational significance of fun when software developers decide to engage in Open Source projects. What is special about our research project is that a similar survey is planned with software developers in commercial firms. This procedure allows the immediate comparison between the involved individuals and the conditions of production of these two development models. Thus we hope to obtain substantial new insights to the phenomenon of Open Source Development. With many thanks for your participation, Benno Luthiger PS: The results of the survey will be published under http://www.isu.unizh.ch/fuehrung/blprojects/FASD/. We have set up the mailing list fa...@we... for this study. Please see http://fasd.ethz.ch/qsf/mailinglist_en.html for registration to this mailing list. _______________________________________________________________________ Benno Luthiger Swiss Federal Institute of Technology Zurich 8092 Zurich Mail: benno.luthiger(at)id.ethz.ch _______________________________________________________________________ |
From: Philippe C. <Philippe.COVAL@IFrance.COM> - 2004-02-26 16:13:10
|
hi, I thought about you while browsing : http://www.jpinball.de/ I think about releasing a new (last?) version of pinball including macosx and debian patches how to do a such thing ? do have i rights for that ? -- C-x C-c # Philippe.COVAL(a)IFrance.COM @ http://RzR.online.FR # # Hire me (as a S/W Eng) @ http://rzr.online.fr/job.htm # # im:icq,msn,aim,etc @ http://RzR.online.FR/contact.htm # People who deny the existence of robots may be robots themselves |
From: Philippe.COVAL <Philippe.COVAL@IFRANCE.COM> - 2003-09-11 12:39:10
|
> That would be great to release a 0.3.1 version > debian and mandrake will burn their distrib soon this time make sure to include base/config-rzr.h (which may be renamed to config-static.h) when exporting sources. before publishing it, I will try to test a win32 package and debian (and macosx) too _____________________________________________________________________ Envie de discuter en "live" avec vos amis ? Télécharger MSN Messenger http://www.ifrance.com/_reloc/m la 1ère messagerie instantanée de France |
From: Philippe C. <Philippe.COVAL@IFrance.COM> - 2003-09-10 19:37:41
|
That would be great to release a 0.3.1 version debian and mandrake will burn their distrib soon Okay I expected to work a bit more on pinball this summer but now i am busy with other project such as finding a decent job (So does pedro). Do you work as a professor ? (table/prof) Also some linux stuff (dri is now working on my laptop). later ps: the macosx port shall be ready , we just need a macosx volunter will try on cf.sf.net -- C-x C-c Philippe.COVAL(a)IFrance.COM - http://RzR.online.FR/ [ Hire me SW Engineer Internet C++ openGL etc ] [ http://rzr.online.fr/job.htm ] Pagers: yahoo:rzr_online_fr - icq:121708263 aim:rzrfreefr - msn:rzr_online_fr(a)hotmail.com If the apocolypse comes - just beep me _____________________________________________________________________ Envie de discuter en "live" avec vos amis ? Télécharger MSN Messenger http://www.ifrance.com/_reloc/m la 1ère messagerie instantanée de France |
From: Philippe C. <Philippe.COVAL@IFRANCE.COM> - 2003-07-30 20:05:29
|
hi pedro Pedro Ferreira wrote: > Hello! > Return from long hollydays, longer then expected, I > broke my achiles tendon while playing tenis, I'll be > using a pair of cruches for a while... bad, why all those bad things happend only in summer ? > Just downloaded the last version from CVS, I have the > following compile error: > > make[3]: Entering directory > `/usr/src/redhat/SOURCES/pinball-root/pinball/data/tux' > make[3]: *** No rule to make target `face2.png', > needed by `all-am'. Stop. > make[3]: Leaving directory > `/usr/src/redhat/SOURCES/pinball-root/pinball/data/tux' > > this only happens with some .png files, why? This also > happens with some .wav files from data/professor > directory. I deleted this lines from the Makefile.am > files for now, to compile it. How can I solve this > properly?!? I think thats henrik who forgot to add some new data I workarounded this using links ln -fs face1.png face2.png and I feel that it would be good to have data in a separate repository or folder ... because I takes a bit time to get the sources are u online now ? lets find us on irc or im i am on irc://irc.freenode.net/#culte ask for RzR (one french linux channel) > > Greetings > Pedro > > > ===== > Pedro Ferreira > Grenoble - France > > "Everything should be made as simple as possible, but not simpler." - Einstein > > And remember - there are 10 types of people, those who understand binary and those who don't! > > __________________________________ > Do you Yahoo!? > Yahoo! SiteBuilder - Free, easy-to-use web site design software > http://sitebuilder.yahoo.com > _____________________________________________________________________ > Envie de discuter en "live" avec vos amis ? Télécharger MSN Messenger > http://www.ifrance.com/_reloc/m la 1ère messagerie instantanée de France > > > -- C-x C-c Philippe.COVAL(a)IFrance.COM - http://RzR.online.FR/ [ Hire me SW Engineer Internet C++ openGL etc ] [ http://rzr.online.fr/job.htm ] Pagers: yahoo:rzr_online_fr - icq:121708263 aim:rzrfreefr - msn:rzr_online_fr(a)hotmail.com If the apocolypse comes - just beep me _____________________________________________________________________ Envie de discuter en "live" avec vos amis ? Télécharger MSN Messenger http://www.ifrance.com/_reloc/m la 1ère messagerie instantanée de France |
From: Philippe.COVAL <Philippe.COVAL@IFRANCE.COM> - 2003-06-26 14:38:07
|
Ok thank you very much for submiting the rpm to mdk repository Hope they will accept it. Stay tuned and have fun ps: i wrote that email in english coz it was forwarded to english reader -- C-x C-c Philippe.COVAL(a)IFrance.COM - http://RzR.online.FR/ [ Hire me SW Engineer Internet C++ openGL etc ] [ http://rzr.online.fr/job.htm ] yahoo:rzr_online_fr - icq:121708263 aim:rzrfreefr - msn:rzr_online_fr(a)hotmail.com If the apocolypse comes - just beep me |
From: Henrik E. <hen...@ab...> - 2003-05-22 08:18:14
|
Added scale transformation support to nodes yesterday, file loading and file writing in editor supports now scaling. Editor does not yet support editing of scale factors. Support for child-nodes is available through the file-type-definition 'sub_object'. An object may have one or more sub_object, also an sub-object may one or more sub-objects, check out: pinball/test/test.pbl, load it with pinball/test/load. Editor loads sub_objects and editing support for sub_objects is easy to add and it will appear soon. I have also wanted to new release a new version for some weeks, and as soon as I have the time to build some packages I release it, the current CVS does not seem to buggy, release number will be 0.3.0. Phillipe, about the 3ds loader, you wrote in a comment that you borrowed the code somewhere, what is the license of the original code? Does the license allow us to borrow it and put a GPL stamp on our version? /Henrik. |