error messages when loading table:
SoundUtil::loadSample Unable to load
/usr/local/share/pinball/tux/flip.wav inserting a NULL wave
SoundUtil::loadSample Unable to load
/usr/local/share/pinball/tux/bumpsoft.wav inserting a
NULL wave
SoundUtil::loadSample Unable to load
/usr/local/share/pinball/tux/shoot.wav inserting a NULL
wave
...
ls -l from /usr/local/share/pinball/tux/ gives:
-rw-r--r-- 1 root root 22094 May 11 23:58
bumphard.wav
-rw-r--r-- 1 root root 22094 May 11 23:58
bumpsoft.wav
-rw-r--r-- 1 root root 27372 May 11 23:58
bump.wav
-rw-r--r-- 1 root root 19564 May 11 23:58
flip.wav
-rw-r--r-- 1 root root 44402 May 11 23:58
gameover.wav
-rw-r--r-- 1 root root 44128 May 11 23:58
lock.wav
-rw-r--r-- 1 root root 61180 May 11 23:58
loop.wav
-rw-r--r-- 1 root root 110332 May 11 23:58
nudge.wav
-rw-r--r-- 1 root root 176574 May 11 23:58
opentux.wav
-rw-r--r-- 1 root root 22094 May 11 23:58
shoot.wav
-rw-r--r-- 1 root root 61180 May 11 23:58
up.wav
the file exists in the directory...
no sound while playing...
Logged In: YES
user_id=162168
the error message from SDL Mix_GetError() is:
ERROR Mix_LoadWAV: Audio device hasn't been opened
Logged In: YES
user_id=162168
NOTABUG!
my misstake, I had the volume off and because of that the
module was not initialized...
Anyway I disabled the error message when the engine is off...
Logged In: YES
user_id=162168
Maybe a solution:
When the volume is off start the engine before reading the
waves, store them and then stop the engine.
Logged In: YES
user_id=95924
this have been fixed as u can notice pedro ;)
but some users asked about beeing able to play pinball
even if they dont have a working sound driver loaded ...