Read the release announcement and more info from http://pihlaja.wordpress.com
You can download Ubuntu Feisty Fawn binaries from the sourceforge download page.
This is a buggy and crashy release, so don't expect anything from it.
Pihlaja development is nowadays mostly done in http://www.dsource.org/projects/pihlaja
You can also find the subversion repository, wiki and forums from there.
Released Pihlaja 0 0 2e on the webpage. http://pupuedit.sourceforge.net/muut/latest_screenshot.html I will only release this version on the webpage, as there's just not enough changes compared to the 0 0 2d. When I'll get some more stuff done, I'll release a more proper release. And as always, nothing really works with this 0 0 2e release. I've been hoping for a better canvas system, as the pure opengl didn't work quite well, and now the Gnome::Canvas seems to be doing things completely differently than I would want it to. So, I'll keep on coding with Gnome::Canvas until some better alternative comes along, hopefully based on some opengl, or cairo(mm).
Today I released PihlajaDebayer 0.0.2. It has nothing to do with Pihlaja - the non-linear editor. So it's a completely different program for different purposes. I just released it here, because it's so small, and doesn't yet deserve a sourceforge page of it's own.
This program is a commandline debayering program. This release contains a Windows .exe file. Try pihlaja_debayer.exe --help for documentation, or read the readme.txt or the text below.
The program has 2 debayer methods: Bilinear interpolation and Variable number of gradients. But don't get your hopes up, it's still in alpha stage.
The Pihlaja 0 0 2d "Non-working" release is a slight update to show that it will work on Mac OS X X11. It also gets most of the code from the old Pupuedit back with the Pihlaja prototype so it looks more like a real application now. But looks may decieve. It's not a real app yet!
Compiling on Linux should be slightly complicated on this release. You have to atleast modify puDefines.h to JK_LINUX. And this version uses the latest gtkmm and especially SIGC. The sigc slot() is changed to mem_fun(), and there mostly is a JK_OLD_SIG defined, except in the puMain.cpp where I got tired. Also PIHLAJADIR isn't used with getenv() at all. Instead we're using ./ as the dir where to load everything. So this might have to be changed. Following these steps and with an adventurous mind, you might be able to compile on anything.... read more
This is the final prototype for the timeline of the forthcoming Pihlaja 0 0 3. It uses gtkmm and libgnomecanvasmm. It should work when you get those two and compile them. Then you can unzip the sourcedirectory under /libgnomecanvas/examples/. Then you just type 'make' and run the result.
The timeline is quite usable now. It has all kinds of features. Try it out. Ofcourse there's a lot of functionality missing that is in the full Pihlaja timeline, because this is just a scaled down prototype version.... read more
Today I released the prototype for Pihlaja 0 0 3 timeline. It's only the timeline and therefore it's a very simple one file program where you can look at how Pihlaja is going to work in the future. Ofcourse you can then try to compile it, and send me suggestions about the user interface. You can also tell me if I'm doing something completely wrong, before I unify this code with the 0.0.2.
The release is only found on the Pihlaja home page at http://pupuedit.sourceforge.net/releases/pihlaja_prototype.0.0.2p.zip... read more
The problems with my computer have been solved. The motherboard was broken, and now with the help of my brothers old computer I was able to install linux and get the data from my harddrives.
Even so, I better start making some backups.
Hopefully I'll be studying a little about CVS stuff and we'll get the code to be publicly developed. This could happen during or after the summer 2004. We'll see how it goes.... read more
http://pupuedit.sourceforge.net contains some bits and pieces of information regarding the future of Pupuedit. So take a look if you want to.
Here's some a little bit bad "news":
Since the destruction of my year 1998 PC (propably caused
by something in the windows or in the motherboard) the development of Pupuedit has halted. At this point it is uncertain can the contents of my harddrives be rescued. The computer still boots at times, but it is getting more and more broken and keeping so alarming noises that I'm going to get some professional help. Propably the drives can be saved, as I think it was the motherboard which broke.
But IF the drive cannot be saved, it means that all the development made on Pupuedit since the last release (three months) was lost. Ofcourse I didn't have any backup, since my computer was running just fine.
Even if the data can be saved (which IS likely to happen) I don't have a computer any more, and unfortunately this means that I have to pause the development of Pupuedit for the time being.... read more
Pupuedit 0.0.2 (no gstreamer yet) released,
finally.
Lot's of new stuff. It's not usable to anyone
yet, though.
Oops, I mysteriously lost the README
from the release, so see release notes for
another quick readme.
There are no proper makefiles so compiling
might be a little bit difficult. See release notes
for how to install.
Features:
-monitor size can be changed from preferences list
-scaling monitors (though they are only Gtk::Image not
gstreamer)
-early support for the concept of movie which consists
of scenes or clips. This will be the hopefully
revolutionary concept in pupuedit.
-CMX3600 EDL import (you have no way of changing the
clips in timeline though)... read more
Today I was able to use this SSH stuff to upload a simple home page for Pupuedit. At the moment you can see the latest screenshots and nothing more.
Visit the page at http://pupuedit.sourceforge.net
The first early experimental release of Pupuedit, the non-linear editor has been released. Feel free to try and get it to compile. Read the readme. At the moment you can play a bit with the timeline video and audio channels, and it plays a series of png pictures as a "video-source". No audio playing yet. No GStreamer, no saving, no loading, no EDL support. Just some classes that form the timeline and the edits and the clips.