From: Luke S. <lsc...@us...> - 2005-10-30 17:00:38
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Below is a not-unfrequent pattern I see: 1)someone complains about the width of this or that window, and that the window in question cannot be resized. In gaim, the minimum width of the various windows is nearly always, esp. when you look at gaim 2.0.0cvs but this holds true of 1.x as well, determined by the space required to show the menus. Sometimes (such as the 1.x buddy list), by the buttons, but more often it is the menus. 2)On asking, I determine that the user is not using English for his/her interface. What we are seeing here is that several of the translations, not just german, use strings substantially longer than the equivalent English strings to represent the same ideas. I do not know if this is because a litteral translation is longer in those languages, because a literal translation is not being used, but some other choice to better convey the same idea, or what really is going on. All I know is that the end result is longer strings. How do we address such bugs? Users are understandably upset when a window takes up an inordinate amount of their screen space. While many users have a warped idea of how much screen space use is "too much," it never the less is true that the line exists _somewhere_, and that with very long menu strings, we will exceed it. In English, we restrict ourselves to one or two word menus, with one word heavily favored. This sometimes yeilds menus that are not _perfectly_ intuitive, and indeed, there have been many pushes to reorganize our menus. Still, it gives the user an idea of what is contained in the menu. Is it possible to simply use a shorter word in the translations? I don't know. luke ----- Forwarded message from "SourceForge.net" <no...@so...> ----- Date: Thu, 20 Oct 2005 04:34:37 -0700 From: "SourceForge.net" <no...@so...> To: no...@so... Subject: [Gaim-bugs] [ gaim-Bugs-1333076 ] Shrinkable window Bugs item #1333076, was opened at 2005-10-20 10:38 Message generated for change (Comment added) made by nodata101 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1333076&group_id=235 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Open Resolution: None Priority: 5 Submitted By: nodata (nodata101) Assigned to: Nobody/Anonymous (nobody) Summary: Shrinkable window Initial Comment: The gaim window is very wide. We use usernames instead of real names with gaim, and this means that the gaim window is five times wider than it needs to be - even if I hide the icons at the bottom. The menu bar along the top is the problem. It would be nice if it was hidable, or collapsible. ---------------------------------------------------------------------- >Comment By: nodata (nodata101) Date: 2005-10-20 11:34 Message: Logged In: YES user_id=960750 German. ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2005-10-20 11:31 Message: Logged In: YES user_id=28833 what language do you use? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1333076&group_id=235 ----- End forwarded message ----- |
From: Javier <jf...@co...> - 2006-01-05 00:55:14
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[ Sorry to answer late to this e-mail, hopefully the answer is useful for y= ou Luke ] On Sun, Oct 30, 2005 at 12:00:33PM -0500, Luke Schierer wrote: >=20 > How do we address such bugs? Users are understandably upset when a > window takes up an inordinate amount of their screen space. While > many users have a warped idea of how much screen space use is "too > much," it never the less is true that the line exists _somewhere_, > and that with very long menu strings, we will exceed it. I would consider those bugs, and try to send them to the one translating Ga= im in order to try to make him think on the issue and shorten the menus (or use abreviations) > In English, we restrict ourselves to one or two word menus, with one > word heavily favored. This sometimes yeilds menus that are not > _perfectly_ intuitive, and indeed, there have been many pushes to > reorganize our menus. Still, it gives the user an idea of what is > contained in the menu. Is it possible to simply use a shorter word > in the translations? I don't know. Maybe it would be good to add comments in the POT files (these can be automatically added if you use the proper magic in the source files) to tell translators to limit the size of a given text to XXX chars wide. I'm used to translating the Debian installer, which has size limitations in the menus of the text installation, and the developers automatically add comments in some msgstrs telling us (translators) how to properly translate something or may= be limit the translation somehow because of X, Y or Z. Even if translations cannot use shorter words maybe they can use abbreviations instead. However, translators are not aware of the issues the= ir translations might cause unless you (developers) notify them, and the proper way is automatic comments in the po file that the translators will be able = to see when working with them (better yet if they are preceded with something like 'WARNING') Just my (late) 2c. Javier PS: I've had that issue myself with *buttons* not menus, i translated 'info' to "informacion" (in spanish) which resulted, IIRC, in a very long button that made the main Gaim window larger than necessary. I was not aware of th= is until a user notified me directly. |