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From: <ni...@te...> - 2003-03-10 16:34:08
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> > >What about your OS X port? What's its design? > >If porting Gaim is mostly in the GTK+ library are you interested in our >GTK+OSX project to port GTK+ to Mac OS X? Or, do you have other plans? > > It seems to me that th project linked from your mail can't be used. It's a port of the obsolete GTK+ 1.2, while gaim currently uses GTK+ 2.0. |
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From: Jacob V. <j.v...@ad...> - 2003-03-10 09:09:49
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Hey, I have been out of the loop for about 7 weeks, just did a gaim cvs update and a lot has changed or i need to update a lot more.... Like the little sys tray icon is gorn, as is the esd and that sound support.... Just wondering how to get it all back... Thanks Jacob Visser |
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From: AthlonRob <ath...@ax...> - 2003-03-09 20:00:27
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On Sun, 2003-03-09 at 11:23, Sean Egan wrote: > On Sun, 2003-03-09 at 14:11, AthlonRob wrote: > > Having several computers I skip between, depending on my mood and > > location, I always thought it would be cool if there were a > > client/server relationship with gaim... Run the main process on one > > system, which actually does the connecting to the services, then clients > > on other machines which have the UI itself. Each machine would have an > > identical buddylist showing, identical chat windows, etc... > > That's the plan exactly. Ports to other OSes are just a pleasent > side-effect. Well, that is way super cool. I wish y'all luck on it. I only wish I had the talent necessary to help somehow... :-) Rob |
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From: Sean E. <sea...@bi...> - 2003-03-09 19:23:56
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On Sun, 2003-03-09 at 14:11, AthlonRob wrote: > Having several computers I skip between, depending on my mood and > location, I always thought it would be cool if there were a > client/server relationship with gaim... Run the main process on one > system, which actually does the connecting to the services, then clients > on other machines which have the UI itself. Each machine would have an > identical buddylist showing, identical chat windows, etc... That's the plan exactly. Ports to other OSes are just a pleasent side-effect. > How doable such a thing is, I don't know. But that's my dream for the > perfect IM client. :-) > > Rob > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Etnus, makers of TotalView, The debugger > for complex code. Debugging C/C++ programs can leave you feeling lost and > disoriented. TotalView can help you find your way. Available on major UNIX > and Linux platforms. Try it free. www.etnus.com > _______________________________________________ > Gaim-devel mailing list > Gai...@li... > https://lists.sourceforge.net/lists/listinfo/gaim-devel -- Sean Egan <sea...@bi...> |
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From: AthlonRob <ath...@ax...> - 2003-03-09 19:11:58
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On Sun, 2003-03-09 at 10:58, Sean Egan wrote: > For a while, it's been our plan to implement a "core/ui split." This > would entail the Gaim UI being a different process from the Gaim core. > These two processes would communicate through a socket. The socket > already exists, even, and you can control Gaim to some extent by > communicating with it. The plan is to create a native cocoa ui and have > it communicate with the Gaim core socket. I wonder if this might open the door for another feature I'd like to see... Having several computers I skip between, depending on my mood and location, I always thought it would be cool if there were a client/server relationship with gaim... Run the main process on one system, which actually does the connecting to the services, then clients on other machines which have the UI itself. Each machine would have an identical buddylist showing, identical chat windows, etc... How doable such a thing is, I don't know. But that's my dream for the perfect IM client. :-) Rob |
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From: Sean E. <sea...@bi...> - 2003-03-09 18:58:14
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On Sun, 2003-03-09 at 10:32, Robin Rowe wrote: > What about your OS X port? What's its design? > > If porting Gaim is mostly in the GTK+ library are you interested in our > GTK+OSX project to port GTK+ to Mac OS X? Or, do you have other plans? For a while, it's been our plan to implement a "core/ui split." This would entail the Gaim UI being a different process from the Gaim core. These two processes would communicate through a socket. The socket already exists, even, and you can control Gaim to some extent by communicating with it. The plan is to create a native cocoa ui and have it communicate with the Gaim core socket. Anyway, this is Rob's baby. I should let him talk about it. I don't even know he still wants to use this plan in the OS X port. -s. |
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From: Robin R. <ro...@Mo...> - 2003-03-09 15:33:22
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Sean, Thanks! Appreciate the info about the Windows port. > Most of the porting is done by GTK+ which aims for platform independence > with its multiple GDK targets. > > So, really, there wasn't much "design" to the port. It's a good example > of the open source development process, though. Our OS X port will be > very carefully designed, though ;) What about your OS X port? What's its design? If porting Gaim is mostly in the GTK+ library are you interested in our GTK+OSX project to port GTK+ to Mac OS X? Or, do you have other plans? Cheers, Robin --------------------------------------------------------------------------- www.LinuxMovies.org www.CinePaint.org www.OpenSourceProgrammers.org http://gtk-osx.sourceforge.net www.MovieEditor.com |
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From: Morten B. P. <mo...@wt...> - 2003-03-09 13:08:44
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In Gaim CVS, there is an irritating issue with the ICQ/AIM plugin. Users on the buddy-list are shown with the ICQ UIN, instead of their alias. Their alias is displayed when I fetch the user info for them, but after restarting the client - I must fetch the user info for all users once again. This is extremely irritating, because it's not easy recognizing buddies just from looking at a number. - Morten. -- http://mbrix.dk/ |
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From: Sean E. <sea...@bi...> - 2003-03-09 06:58:19
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Robin, The Windows port just kinda happened. :) Herman Bloggs, our Wingaim maintainer (who I'm sure is on this list, but you may need to e-mail him seperately), he wrote a Gaim plugin to interact with his TiVo. Of course, most of the TiVo users who wanted to use his plugin were Windows users, so Herman decided to port Gaim to Windows. He mailed me and Rob late July telling us that he had ported it. He had ported the stable tree; Rob and I decided we wanted CVS HEAD ported instead, as the stable tree was frozen to new features. We had a bit of trouble contacting Herman for a while so, for fun, I ported it myself, basing my work on Herman's. Most of the porting is done by GTK+ which aims for platform independence with its multiple GDK targets. Thanks to that, the main efforts in porting have been converting platform-specific code to its GTK equivilent, or for stuff with no equivilent (a lot of the networking stuff is platform-dependent) writing Windows code and hiding it behind #ifdefs. Herman would know more about all this. So, really, there wasn't much "design" to the port. It's a good example of the open source development process, though. Our OS X port will be very carefully designed, though ;) -s. On Sun, 2003-03-09 at 00:38, Robin Rowe wrote: > Hi. Do you describe anywhere what your design approach was for the Windows > port, what changes were involved? > > Thanks! > > Robin > --------------------------------------------------------------------------- > www.LinuxMovies.org www.CinePaint.org > www.OpenSourceProgrammers.org http://gtk-osx.sourceforge.net > www.MovieEditor.com > > > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Etnus, makers of TotalView, The debugger > for complex code. Debugging C/C++ programs can leave you feeling lost and > disoriented. TotalView can help you find your way. Available on major UNIX > and Linux platforms. Try it free. www.etnus.com > _______________________________________________ > Gaim-devel mailing list > Gai...@li... > https://lists.sourceforge.net/lists/listinfo/gaim-devel |
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From: Robin R. <ro...@Mo...> - 2003-03-09 05:38:11
|
Hi. Do you describe anywhere what your design approach was for the Windows port, what changes were involved? Thanks! Robin --------------------------------------------------------------------------- www.LinuxMovies.org www.CinePaint.org www.OpenSourceProgrammers.org http://gtk-osx.sourceforge.net www.MovieEditor.com |
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From: Sean E. <sea...@bi...> - 2003-03-08 00:13:17
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It really means both. I like to seperate Chat from Conference, myself. MSN Group Chat is really a conference, Jabber conference is really a chat. Both are planned to be implemented. Eventually. -s. On Fri, 2003-03-07 at 18:34, Luke Schierer wrote: > On Fri, Mar 07, 2003 at 06:34:12PM -0500, Richard Hoskins wrote: > > I notice that the TODO list has an entry for adding Chat for the > > Yahoo! protocol. > > > > Yahoo! has irc-like chat rooms on their web site that sort of work > > along with their messenger, and they also have "Conferences", or > > something, which are more than one buddy chatting in the messenger > > client. > > > > Which of these is the TODO entry referring to? > > the latter. i didn't know the former (the irc-like) existed when i wrote > that todo entry. > luke > > > > > -- > > <----- pull hard in this direction __ > > / |-- > > ====================================| | > > \__|-- > > > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: Etnus, makers of TotalView, The debugger > > for complex code. Debugging C/C++ programs can leave you feeling lost and > > disoriented. TotalView can help you find your way. Available on major UNIX > > and Linux platforms. Try it free. www.etnus.com > > _______________________________________________ > > Gaim-devel mailing list > > Gai...@li... > > https://lists.sourceforge.net/lists/listinfo/gaim-devel -- Sean Egan <sea...@bi...> |
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From: Levi R. <lr...@st...> - 2003-03-08 00:03:43
|
On Fri Mar 07 18:34 -0500, Richard Hoskins wrote: > I notice that the TODO list has an entry for adding Chat for the > Yahoo! protocol. > > Yahoo! has irc-like chat rooms on their web site that sort of work > along with their messenger, and they also have "Conferences", or > something, which are more than one buddy chatting in the messenger > client. > > Which of these is the TODO entry referring to? I would think the "Conferences", in the messenger window. -- Levi Ramsey lr...@st... le...@cy... The food of love is Mandrake root. GPG Fingerprint: 354C 7A02 77C5 9EE7 8538 4E8D DCD9 B4B0 DC35 67CD Currently playing: Apocalyptica - Inquisition Symphony Linux 2.4.20-0.4mdk 06:40:00 up 45 min, 8 users, load average: 1.88, 2.00, 2.06 |
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From: Luke S. <lsc...@us...> - 2003-03-08 00:02:16
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On Fri, Mar 07, 2003 at 06:34:12PM -0500, Richard Hoskins wrote: > I notice that the TODO list has an entry for adding Chat for the > Yahoo! protocol. > > Yahoo! has irc-like chat rooms on their web site that sort of work > along with their messenger, and they also have "Conferences", or > something, which are more than one buddy chatting in the messenger > client. > > Which of these is the TODO entry referring to? the latter. i didn't know the former (the irc-like) existed when i wrote that todo entry. luke > > -- > <----- pull hard in this direction __ > / |-- > ====================================| | > \__|-- > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Etnus, makers of TotalView, The debugger > for complex code. Debugging C/C++ programs can leave you feeling lost and > disoriented. TotalView can help you find your way. Available on major UNIX > and Linux platforms. Try it free. www.etnus.com > _______________________________________________ > Gaim-devel mailing list > Gai...@li... > https://lists.sourceforge.net/lists/listinfo/gaim-devel -- -This email is made of 100% recycled electrons. |
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From: Richard H. <rm...@ap...> - 2003-03-07 23:27:24
|
I notice that the TODO list has an entry for adding Chat for the
Yahoo! protocol.
Yahoo! has irc-like chat rooms on their web site that sort of work
along with their messenger, and they also have "Conferences", or
something, which are more than one buddy chatting in the messenger
client.
Which of these is the TODO entry referring to?
--
<----- pull hard in this direction __
/ |--
====================================| |
\__|--
|
|
From: Mark D. <ma...@ki...> - 2003-03-06 14:16:40
|
If you have the RH8 "perl" rpm installed you should have /usr/lib/perl5/5.8.0/i386-linux-thread-multi/CORE/libperl.so You shouldn't need to link libperl.so.5.8 to libperl.so (I don't), and you shouldn't need to play around with any library include paths (I don't), but if you want, you can try "ln -s /usr/lib/perl5/5.8.0/i386-linux-thread-multi/CORE/libperl.so /usr/lib/libperl.so.5.8" -Mark On 06 Mar 2003 09:02:05 -0500, Kevin L. Ritchey wrote > Hello. Running RH8.0 and don't have this file. Search google and find > no references as to how I can find this file. I do have perl5.8 and > I do have this file: /usr/lib/perl5/5.8.0/i386-linux-thread-multi/CORE/libperl.so > > Can I ln -s /usr/lib/perl5/5.8.0/i386-linux-thread-multi/CORE/libperl.so > /someplace/else/libperl.so.5.8 ? > > Or am I screwed because developers left and right are not running RH? > -- > Kevin L. Ritchey > Attorney at Law > Miller, Poole & Lord, LLP > 139 E. Philadelphia St. > York, PA 17403 > (717) 845-1524 > kri...@mp... -- O O Mark Doliner \ | ma...@ki... \ | www.kingant.net "I'd rather be rich than stupid." |
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From: J. B. <re...@ci...> - 2003-03-06 14:14:55
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On 06 Mar 2003 09:02:05 -0500 "Kevin L. Ritchey" <kri...@mp...> wrote: >=20 > Can I ln -s /usr/lib/perl5/5.8.0/i386-linux-thread-multi/CORE/libperl.so > /someplace/else/libperl.so.5.8 ? >=20 Yes You may do that. --=20 Groeten / Regards, Ren=E9 J. Blokland Linux 2.5.64 Wed Mar 5 2003 AMD-K6 |
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From: Kevin L. R. <kri...@mp...> - 2003-03-06 14:02:20
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Hello. Running RH8.0 and don't have this file. Search google and find no references as to how I can find this file. I do have perl5.8 and I do have this file: /usr/lib/perl5/5.8.0/i386-linux-thread-multi/CORE/libperl.so Can I ln -s /usr/lib/perl5/5.8.0/i386-linux-thread-multi/CORE/libperl.so /someplace/else/libperl.so.5.8 ? Or am I screwed because developers left and right are not running RH? -- Kevin L. Ritchey Attorney at Law Miller, Poole & Lord, LLP 139 E. Philadelphia St. York, PA 17403 (717) 845-1524 kri...@mp... |
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From: Mark D. <ma...@ki...> - 2003-03-06 03:44:06
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The foo that sent that message meant to say, "I have no problems sending ICQ messages." I pity him. -Mark On Wed, 5 Mar 2003 21:53:16 -0500, Mark Doliner wrote > I have had no clients sending ICQ messages of 1 or 2 letters (or any > size). Do you know what ICQ client and version the receiver of the > message is using? -Mark -- O O Mark Doliner \ | ma...@ki... \ | www.kingant.net "I'd rather be rich than stupid." |
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From: Mark D. <ma...@ki...> - 2003-03-06 02:53:44
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I have had no clients sending ICQ messages of 1 or 2 letters (or any size). Do you know what ICQ client and version the receiver of the message is using? -Mark On 03 Mar 2003 11:24:25 -0500, Jango Fett wrote > I have some strange situation here with icq, when i send small messages > (2 letters) the recipient receives an empty message. > i have cvs 20030220. -- O O Mark Doliner \ | ma...@ki... \ | www.kingant.net "I'd rather be rich than stupid." |
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From: Carles <ca...@se...> - 2003-03-04 11:24:05
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Hi I was developing a small plugin in perl in stable version (0.59) which uses Gtk-perl and it worked fine. But in development version (0.60), i get the following error: Can't load module Gtk, dynamic loading not available in this perl. (You may need to build a new perl executable which either supports dynamic loading or has the Gtk module statically linked into it.) at /home/word/.gaim/gaim.pl line 3 Compilation failed in require at /home/word/.gaim/gaim.pl line 3. BEGIN failed--compilation aborted at /home/word/.gaim/gaim.pl line 3. Is this issue normal? Why now i can't load dynamic modules in perl? Regards |
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From: Shahms K. <sh...@sh...> - 2003-03-03 17:10:19
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It isn't currently doable, using the GtkTooltips code, as the tree no longer holds GtkWidgets (which the tool tip stuff requires). I'm not sure how Sean is implementing it, but the "best" way to do it would probably be to write a CellRenderer that shows a pop-up window when the GtkCellRenderState is "PRELIT" and hides it when it is anything else. (The state is passed to the gtk_cell_renderer_render() function). Given that the cell renderer wouldn't be doing any drawing itself, I wouldn't imagine it would be too difficult to write. There are probably other ways to do this, and I'm not sure if the GtkCellRenderer approach would work or not. (Ideally, you'd have a 0 size, but I don't know how the tree view handles mouse over. If it is on a per-row/column basis, then that'd work, if it's on a per-renderer basis, it probably won't) On Mon, 2003-03-03 at 08:52, wh...@si... wrote: > > That's correct. Once my buddy list is committed, there will be no > > remaining calls to deprecated gtk functions (thanks to faceprint). > > > > It should be in CVS this week. > have you done tooltips on treeview rows? if yes can you send me some code > with it. i can't cope with it. and no one knows on gtk-app-devel list how > to do it. > > > hs > > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Gaim-devel mailing list > Gai...@li... > https://lists.sourceforge.net/lists/listinfo/gaim-devel -- Shahms King <sh...@sh...> |
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From: <wh...@si...> - 2003-03-03 16:51:37
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> That's correct. Once my buddy list is committed, there will be no > remaining calls to deprecated gtk functions (thanks to faceprint). > > It should be in CVS this week. have you done tooltips on treeview rows? if yes can you send me some code with it. i can't cope with it. and no one knows on gtk-app-devel list how to do it. hs |
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From: <bj...@bi...> - 2003-03-03 16:35:21
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On Mon, 3 Mar 2003, Rob Flynn wrote: > Ian - > > I think the only remaining instances of trees that aren't GtkTreeView are > int he buddylist. That's currently being rewritten by Sean. That's correct. Once my buddy list is committed, there will be no remaining calls to deprecated gtk functions (thanks to faceprint). It should be in CVS this week. -s. > - Rob > > > Is there any work being done on switching the remaining instances of > > GtkCTree to GtkTreeView in the current development gaim? > > > > If not, would a patch to do so be accepted? > > > > Ian > > > > > > > > ------------------------------------------------------- > > This sf.net email is sponsored by:ThinkGeek > > Welcome to geek heaven. > > http://thinkgeek.com/sf > > _______________________________________________ > > Gaim-devel mailing list > > Gai...@li... > > https://lists.sourceforge.net/lists/listinfo/gaim-devel > > > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Gaim-devel mailing list > Gai...@li... > https://lists.sourceforge.net/lists/listinfo/gaim-devel > > |
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From: Jango F. <bou...@so...> - 2003-03-03 16:17:01
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I have some strange situation here with icq, when i send small messages (2 letters) the recipient receives an empty message. i have cvs 20030220. |
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From: Rob F. <ro...@fa...> - 2003-03-03 15:41:20
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Ian - I think the only remaining instances of trees that aren't GtkTreeView are int he buddylist. That's currently being rewritten by Sean. - Rob > Is there any work being done on switching the remaining instances of > GtkCTree to GtkTreeView in the current development gaim? > > If not, would a patch to do so be accepted? > > Ian > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Gaim-devel mailing list > Gai...@li... > https://lists.sourceforge.net/lists/listinfo/gaim-devel |