From: <the...@us...> - 2006-04-22 21:34:26
|
Revision: 16082 Author: thekingant Date: 2006-04-22 14:34:11 -0700 (Sat, 22 Apr 2006) ViewCVS: http://svn.sourceforge.net/gaim/?rev=16082&view=rev Log Message: ----------- Minor wording tweaks Modified Paths: -------------- web/htdocs/faq2.txt Modified: web/htdocs/faq2.txt =================================================================== --- web/htdocs/faq2.txt 2006-04-22 21:29:49 UTC (rev 16081) +++ web/htdocs/faq2.txt 2006-04-22 21:34:11 UTC (rev 16082) @@ -41,7 +41,7 @@ Q: What do I need to use the SILC protocol? -A: You need to install the +A: You need to install the <a href="http://silcnet.org/software/download/toolkit/">SILC toolkit</a> and the Gaim SILC plugin. This plugin is generally provided as a separate package (such as a gaim-silc RPM). If you're compiling yourself, @@ -655,7 +655,7 @@ Q: How do I join a channel with the IRC plugin? -A: First create the account, then sign on. After you have signed on, you +A: Create an IRC account and then sign on. After you have signed on, you can use Buddies->Join A Chat on the buddy list to join a channel. In any window, either a conversation or a chat, in which your IRC user is the sender, you can also use <code>/join</code> to connect to a new channel. @@ -838,10 +838,11 @@ A: It is being worked on. -Q: I just upgraded Gaim and the MSN plugin will not load. Why? +Q: Why can't I sign on to MSN? -A: You did not compile with SSL support, or the SSL plugin failed to -load. As of protocol version 9, the MSN protocol requires the use of SSL, +A: You probably did not compile Gaim with SSL support, or the SSL +plugin failed to +load. The MSN protocol requires the use of SSL, which Gaim provides by either GnuTLS or the combination of NSS and NSPR from the Mozilla project. Install one or both of these and recompile Gaim, and see the next question. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <lsc...@us...> - 2006-05-04 16:19:29
|
Revision: 16134 Author: lschiere Date: 2006-05-04 09:18:50 -0700 (Thu, 04 May 2006) ViewCVS: http://svn.sourceforge.net/gaim/?rev=16134&view=rev Log Message: ----------- update the faq a little bit to reflect reality. Also, one public request for help where I simply do not know the answer. Modified Paths: -------------- web/htdocs/faq2.txt Modified: web/htdocs/faq2.txt =================================================================== --- web/htdocs/faq2.txt 2006-05-04 12:18:03 UTC (rev 16133) +++ web/htdocs/faq2.txt 2006-05-04 16:18:50 UTC (rev 16134) @@ -17,7 +17,7 @@ versions. <p> If you have Slackware < 9.1, you need to get non-slack packages for autoconf, - automake, gettext, and libtool. You also have to copy the contents of +automake and libtool. You also have to copy the contents of <code>/usr/local/share/aclocal</code> to <code>/usr/share/aclocal</code>. This is due to bugs in Slackware and the auto* packages. </p> @@ -197,17 +197,18 @@ <p> A second major point involves public resources - an SVN checkout is not a cheap operation. As many Sourceforge users are aware, at various -points in the recent past Sourceforge SVN has been less than pleasant +points in the recent past Sourceforge CVS has been less than pleasant to work with. This is, of course, because Sourceforge hosts dozens -and dozens of useful and active projects which use SVN as a primary +and dozens of useful and active projects which use[ed] CVS as a primary method of source code collaboration. Unfortunately, when too many -users are poking around in that SVN just for the sake of poking +users are poking around in that CVS just for the sake of poking around, it prevents other users who are trying to do work to improve -those very same projects from accomplishing their tasks. It is better -for the community if an enterprising individual wishing to fix a -particular bug she has seen can get to the code and create a patch, -even if this means that some users have to wait a few weeks for the -next release to see what new features it might hold. +those very same projects from accomplishing their tasks. Naturally, +this could easily become true of Sourceforge's SVN offering as well. +It is better for the community if an enterprising individual wishing +to fix a particular bug [s]he has seen can get to the code and create +a patch, even if this means that some users have to wait a few weeks +for the next release to see what new features it might hold. </p> <p> The third point is not a problem which has yet come up, but it is in @@ -366,44 +367,21 @@ Q: How do I get sound to work correctly? -A: Gaim uses libao to play sounds. Playing sounds +A: Gaim uses gstreamer to play sounds. Playing sounds directly through esound or arts is no longer supported. <p> - <q> - Libao is a cross-platform library that allows programs to output PCM - audio data to the native audio devices on a wide variety of platforms. It - currently supports OSS (Open Sound System), ESD (ESounD), ALSA (Advanced - Linux Sound Architecture), Sun audio system (used in Solaris, OpenBSD, - and NetBSD), aRts (Analog Realtime Synthesizer). - </q> + To compile Gaim with support for gstreamer you need libgstreamer0.10-dev + and its dependencies. If you do not wish to install these packages you + can also just change your sound playing method in preferences to + <code>Command</code> and use <code>esdplay %s</code> or + <code>artsplay %s</code>. </p> -<p> - To compile Gaim with support for libao you need libao-devel and - audiofile-devel. To use libao you need libao and audiofile. If you do - not wish to install these packages you can also just change your sound - playing method in preferences to <code>Command</code> and use - <code>esdplay %s</code> or <code>artsplay %s</code>. -</p> Q: How do I make Gaim use ALSA or OSS for playing sounds? What does the "Automatic" option do? -A: If you choose "Automatic", "ESD", or "Arts", Gaim uses libao to play -sounds. Choosing "ESD" or "Arts" forces libao to play sounds using that -method, while choosing "Automatic" lets it decide for itself. -<p> - If you choose "Automatic", you can create a file, either - <code>/etc/libao.conf</code> or <code>~/.libao</code>, and put <b>one</b> of - the following lines - in it: -</p> -<pre><code>default_driver=alsa -default_driver=oss</code></pre> -<p> - Other drivers, like alsa09, arts, esd, irix, macosx, nas, and sun might - also be supported, depending on your platform and how libao was compiled. - See also <code>man 5 libao.conf</code>. -</p> +A: The "Automatic" option lets gstreamer pick how the sounds are played. +SOMEONE PLEASE PROVIDE INFORMATION FOR THIS FAQ QUESTION!! :-) Q: Why does Gaim use the same <code>WM_CLASS</code> for every window? It makes it impossible to control window size and placement for the buddy list @@ -569,6 +547,13 @@ Gaim sorts all your saved statuses by the timestamp when they were last used. And then, for each time you've used a status, the timestamp is increased by one day. +<p> + If you are upgrading from 1.x or lower, gaim is unable to determine which + are the most popular states, as these older releases did not save that + information. As a result, the initial contents of the menu will be + somewhat random. It will settle over the first few uses of (distinct) + states into the behavior described above. +</p> !SECTION AIM/ICQ (OSCAR) Protocol This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <lsc...@us...> - 2006-05-04 17:31:18
|
Revision: 16135 Author: lschiere Date: 2006-05-04 10:30:40 -0700 (Thu, 04 May 2006) ViewCVS: http://svn.sourceforge.net/gaim/?rev=16135&view=rev Log Message: ----------- (13:26:29) resiak: LSchiere2: They can use the tool `gstreamer-properties` to set up their default gstreamer sink (13:29:37) resiak: That's installed by the gnome-media package, it appears --- I don't know how one would set things up without it. I'll have a poke around. Modified Paths: -------------- web/htdocs/faq2.txt Modified: web/htdocs/faq2.txt =================================================================== --- web/htdocs/faq2.txt 2006-05-04 16:18:50 UTC (rev 16134) +++ web/htdocs/faq2.txt 2006-05-04 17:30:40 UTC (rev 16135) @@ -381,7 +381,7 @@ "Automatic" option do? A: The "Automatic" option lets gstreamer pick how the sounds are played. -SOMEONE PLEASE PROVIDE INFORMATION FOR THIS FAQ QUESTION!! :-) +You can use the <code>gstreamer-properties</code> tool to control this. Q: Why does Gaim use the same <code>WM_CLASS</code> for every window? It makes it impossible to control window size and placement for the buddy list This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <lsc...@us...> - 2006-05-10 14:02:24
|
Revision: 16172 Author: lschiere Date: 2006-05-10 07:02:12 -0700 (Wed, 10 May 2006) ViewCVS: http://svn.sourceforge.net/gaim/?rev=16172&view=rev Log Message: ----------- Err's comments in #gaim as I joined reminded me to check this, and lo, it was outdated. Modified Paths: -------------- web/htdocs/faq2.txt Modified: web/htdocs/faq2.txt =================================================================== --- web/htdocs/faq2.txt 2006-05-10 12:17:21 UTC (rev 16171) +++ web/htdocs/faq2.txt 2006-05-10 14:02:12 UTC (rev 16172) @@ -981,7 +981,7 @@ A: Save the perl script to <code>~/.gaim/plugins/</code> or <code>$prefix/lib/gaim/</code>, restart Gaim, and load the perl script by checking the check box -next to its name on the Plugins page in preferences. +next to its name in the Plugins dialog. Q: How do I compile a plugin for Gaim? @@ -1035,8 +1035,7 @@ perl script must be located in <code>$prefix/lib/gaim/</code> or in <code>~/.gaim/plugins/</code>, and must implement the new API, as documented by the <code>make docs</code> command from the root of the Gaim source code tree. This will generate -html documentation in the <code>doc/html</code> directory. Also note that plugins and perl -scripts are now controlled from preferences. +html documentation in the <code>doc/html</code> directory. Also note that plugins and perl scripts are now controlled from a separate Plugins dialog. Q: Where can I find documentation on writing plugins and Perl scripts? This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <rl...@us...> - 2006-06-06 01:49:37
|
Revision: 16214 Author: rlaager Date: 2006-06-03 23:37:25 -0700 (Sat, 03 Jun 2006) ViewCVS: http://svn.sourceforge.net/gaim/?rev=16214&view=rev Log Message: ----------- SF Patch #1500190 from resiak "Lots of people ask how to make Escape close the conversation window, and the FAQ doesn't say how. With this patch, there will be! (Plus, if you apply now you get a free set of "emacs" keybindings.)" Modified Paths: -------------- web/htdocs/faq2.txt Modified: web/htdocs/faq2.txt =================================================================== --- web/htdocs/faq2.txt 2006-06-04 06:34:30 UTC (rev 16213) +++ web/htdocs/faq2.txt 2006-06-04 06:37:25 UTC (rev 16214) @@ -325,6 +325,18 @@ <code>gtk-can-change-accels = 1</code>, then you hover over the menu item then press your desired key stroke. +Q: How do I make Escape close the conversation window? + +A: Sadly, you can't use the hover-and-press technique just described +for this, because Escape closes the menu. You have to hand-edit +<code>~/.gaim/accels</code>. Close Gaim, and open +<code>~/.gaim/accels</code> in your favorite text editor. Find +<code>(gtk_accel_path "<main>/Conversation/Close" +"[something]")</code>, remove the semi-colon (which is the comment +character) from the start of the line if it is there and replace whatever +is between the second pair of quote marks with <code>Escape</code>. Save +and close, and restart Gaim. + Q: How do I use smiley themes? A: To select a theme, open Gaim's preferences to the "Smiley Themes" This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <rl...@us...> - 2006-06-23 14:30:39
|
Revision: 16318 Author: rlaager Date: 2006-06-23 07:30:27 -0700 (Fri, 23 Jun 2006) ViewCVS: http://svn.sourceforge.net/gaim/?rev=16318&view=rev Log Message: ----------- SF Patch #1510916 from alverino "Just a faq update for the irix entry, and a new entry for hpux." Modified Paths: -------------- web/htdocs/faq2.txt Modified: web/htdocs/faq2.txt =================================================================== --- web/htdocs/faq2.txt 2006-06-23 10:25:47 UTC (rev 16317) +++ web/htdocs/faq2.txt 2006-06-23 14:30:27 UTC (rev 16318) @@ -124,10 +124,40 @@ Q: Can I run Gaim on IRIX? -A: It has been done before. Please see -<a href="http://sourceforge.net/forum/forum.php?thread_id=725839&forum_id=665">this thread</a> -at our SourceForge Forum. +A: Sure you can - the amount of effort involved depends on which compiler you use; +there is however no official support. +<p> +GCC (tested with 3.4 on IRIX 6.5.29): +All but one necessary changes were included in the official sources. +You will notice GnuTLS will not be included by default, even if the necessary +includes and libraries are available; to add SSL support, open the configure script +in your favourite editor and replace all instances of "-lnsl" by "-lnsl -lgnutls". +Ask no questions :-) it Just Works. Mozilla-NSS wasn't tested. +</p> +<p> +MIPSPro CC (tested with 7.4.4m on IRIX 6.5.29): +Less trivial for obvious ANSI-tightness reasons. There's an unofficial patch for +2.0.0 beta3 available +<a href="http://jesuschrist.be/gaim/gaim-2.0.0beta3_irix.patch">here</a>, which +applies (amongst others) the SSL hack described above. You will need to configure +WITHOUT the Zephyr protocol plugin. +</p> +<p> +NOTE: Jabber crashed gaim when using TLS. This is a bug inside GnuTLS that might +or might not be fixed by the time you read this. +</p> +Q: Can I run Gaim on HPUX? + +A: Yes, you can; with GCC 4.1.1 on HPUX 11.11 at least it worked fine. +There is however no official support. +<p> +The build scripts that are shipped with the "official" releases +are unfortunately incompatible with the HPUX linker; fetching the svn version and +running autogen.sh however gives you a healthy build dir. Configure gaim WITHOUT +the X screensaver extension and disable the gtk- and glibtests; no source hacks are needed. +</p> + Q: Can I run Gaim on MacOSX? A: Yes you can, but we do not provide a package for it. The reason This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <lsc...@us...> - 2006-10-20 17:05:35
|
Revision: 17554 http://svn.sourceforge.net/gaim/?rev=17554&view=rev Author: lschiere Date: 2006-10-20 10:05:30 -0700 (Fri, 20 Oct 2006) Log Message: ----------- a partial update. There are a few questions I should add, but I'm hoping that they will only be needed for beta4. Modified Paths: -------------- web/htdocs/faq2.txt Modified: web/htdocs/faq2.txt =================================================================== --- web/htdocs/faq2.txt 2006-10-20 15:04:26 UTC (rev 17553) +++ web/htdocs/faq2.txt 2006-10-20 17:05:30 UTC (rev 17554) @@ -505,28 +505,9 @@ generic file transfer API. </p> -Q: Is there a Gaim tray icon, or docklet, or gnome applet, or panel icon, -or <i>some</i>thing? +Q: Can I turn the tray icon off? -A: Yeah, Gaim supports what is called a system tray icon that conforms to -the standards at -<a href="http://www.freedesktop.org/">www.freedesktop.org</a>. -This tray icon is supported by Windows, KDE 3.1, Gnome 2.2, and Red Hat -Gnome 2.0. All you have to do is load the "System Tray Icon" plugin by -going to Preferences and then Plugins. -<p> - If you're using Gnome you need to make sure that your panel has a - Notification Area on it. To add one, right click on the panel, - select Add To Panel->Utility->Notification Area. Gaim will - insert the tray icon in any System Tray implementation that conforms - to these standards, so feel free to write one for your window manager - of choice. -</p> -<p> - Due to a flaw in these specs, KDE users may experience trouble with the - background color of the docklet. There is unfortunately nothing we can - do about this. -</p> +A: Sorry, no. The tray icon will load if you have a Notification Area. Q: What do those colors in the conversation tab mean? @@ -597,7 +578,12 @@ states into the behavior described above. </p> +Q: Why are no states listed when I go to set a state for Auto Away? +A: Gaim can only use saved states for this feature. You need to create +and save a named state first. + + !SECTION AIM/ICQ (OSCAR) Protocol Q: Can I set my profile? @@ -639,21 +625,8 @@ Q: Can I use AIM URI's such as "aim:goim?screenname=robflynn"? -A: Yes, with Gaim 0.60 and higher, but it can be difficult to set up. You -need to pass the entire URI to the gaim-remote program (included with -gaim). To do this with Gnome 2, run gnome-file-types-properties or "File -Types and Programs" from the preferences menu. Add a service with protocol -"aim" and set the program to <code>gaim-remote uri "%s"</code>. This will -make AIM URIs work in Galeon 2. Also, not all types of AIM URI's are -supported. The ones that <i>are</i> supported are goim, addbuddy, and -gochat. -<p> - You'll need a version of gaim compiled with dbus support for this to work. -</p> -<p> - If you use wingaim, this will not work as gaim-remote has not yet been ported - over. -</p> +A: Yes, you need to register gaim-url-handler in your browser. This +requires that Gaim be built with dbus support. Q: Does Gaim support DirectIM and IM Image? @@ -1121,7 +1094,9 @@ A: Merging the gaim-vv code will take time, and we are not sure when it will be ready. Even then, there will remain work to be done before voice -chat, video sharing, or internet phones will work on all protocols. +chat, video sharing, or internet phones will work on all protocols. Right +now there is nothing in subversion related to -vv, we are not sure when +that will change. Q: Where should I report bugs? This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <the...@us...> - 2007-03-23 06:52:11
|
Revision: 18214 http://svn.sourceforge.net/gaim/?rev=18214&view=rev Author: thekingant Date: 2007-03-22 23:52:10 -0700 (Thu, 22 Mar 2007) Log Message: ----------- We should really try to motivate young, potential future developers more Modified Paths: -------------- web/htdocs/faq2.txt Modified: web/htdocs/faq2.txt =================================================================== --- web/htdocs/faq2.txt 2007-03-21 08:33:15 UTC (rev 18213) +++ web/htdocs/faq2.txt 2007-03-23 06:52:10 UTC (rev 18214) @@ -1067,16 +1067,23 @@ !SECTION Development +!ANCHOR contribute Q: Can I help? -A: But of course. Just find something that's bugging you and fix it. -There are a slew of a bug reports in Gaim's bug report tracker - you could -pick one and try to tackle it and submit a patch. You could also help -with general bug triage by going through the bug reports and leaving -comments such as "this has been fixed" or "this is a duplicate of bug -#12345." As always, make sure you follow the same coding style used in -Gaim, and make sure you don't break the core/UI split. +A: Yes! We especially need small patches for small bugs, and lots of +bug triaging. There are a slew of a bug reports in Gaim's bug report +tracker - you could pick one and try to tackle it and submit a patch. +We love patches. +Bug triaging is when you look at a bug report and determine whether it +is a duplicate of an earlier report, or whether it is user error, or +maybe you need to request additional information to be able to reproduce +the bug. SourceForge won't let random users modify the settings on bugs, +but if you leave helpful comments we can go through and make the +appropriate changes. <a +href="http://sourceforge.net/tracker/?func=browse&group_id=235&atid=100235">Dig +in.</a> + Q: Gaim never leaves a core file. A: On most installs core files are limited in size to 0 bytes, and are @@ -1091,7 +1098,10 @@ video chat? A: We hope to add voice and video support in Gaim 3.0.0. We don't -have a timeline for when this will be finished. +have a timeline for when this will be finished. Voice and video is +a very time intensive feature, and many of the core group of Gaim +developers are very busy. <a href="#contribute">Help ease their +burden!</a> Q: Where should I report bugs? This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <the...@us...> - 2007-03-23 06:58:08
|
Revision: 18215 http://svn.sourceforge.net/gaim/?rev=18215&view=rev Author: thekingant Date: 2007-03-22 23:58:04 -0700 (Thu, 22 Mar 2007) Log Message: ----------- Trixy Tabbin's Modified Paths: -------------- web/htdocs/faq2.txt Modified: web/htdocs/faq2.txt =================================================================== --- web/htdocs/faq2.txt 2007-03-23 06:52:10 UTC (rev 18214) +++ web/htdocs/faq2.txt 2007-03-23 06:58:04 UTC (rev 18215) @@ -1067,14 +1067,14 @@ !SECTION Development -!ANCHOR contribute +!ANCHOR contribute Q: Can I help? A: Yes! We especially need small patches for small bugs, and lots of bug triaging. There are a slew of a bug reports in Gaim's bug report tracker - you could pick one and try to tackle it and submit a patch. We love patches. - +<p> Bug triaging is when you look at a bug report and determine whether it is a duplicate of an earlier report, or whether it is user error, or maybe you need to request additional information to be able to reproduce @@ -1083,6 +1083,7 @@ appropriate changes. <a href="http://sourceforge.net/tracker/?func=browse&group_id=235&atid=100235">Dig in.</a> +</p> Q: Gaim never leaves a core file. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |