From: Sean E. <sea...@us...> - 2002-09-16 18:13:49
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Update of /cvsroot/gaim/gaim/src In directory usw-pr-cvs1:/tmp/cvs-serv11015/src Modified Files: server.c Log Message: Play the sounds even if we're queuing them up. This way at least we'll know you have a message waiting. Index: server.c =================================================================== RCS file: /cvsroot/gaim/gaim/src/server.c,v retrieving revision 1.236 retrieving revision 1.237 diff -u -d -r1.236 -r1.237 --- server.c 16 Sep 2002 08:35:24 -0000 1.236 +++ server.c 16 Sep 2002 18:13:45 -0000 1.237 @@ -688,6 +688,12 @@ /* we're not away. this is easy. if the convo window doesn't exist, create and update * it (if it does exist it was updated earlier), then play a sound indicating we've * received it and then display it. easy. */ + + if (new_conv && (sound_options & OPT_SOUND_FIRST_RCV)) + play_sound(SND_FIRST_RECEIVE); + else if (cnv->makesound) + play_sound(SND_RECEIVE); + if (away_options & OPT_AWAY_QUEUE_UNREAD && !find_conversation(name)) { /* We're gonna queue it up and wait for the user to ask for it... probably * by clicking the docklet or windows tray icon. */ @@ -705,11 +711,7 @@ cnv = new_conversation(name); set_convo_gc(cnv, gc); } - if (new_conv && (sound_options & OPT_SOUND_FIRST_RCV)) - play_sound(SND_FIRST_RECEIVE); - else if (cnv->makesound) - play_sound(SND_RECEIVE); - + set_convo_name(cnv, name); write_to_conv(cnv, message, away | WFLAG_RECV, NULL, mtime, len); |