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From: SourceForge.net <no...@so...> - 2005-06-22 02:07:11
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Patches item #1217958, was opened at 2005-06-10 00:00 Message generated for change (Comment added) made by rlaager You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=300235&aid=1217958&group_id=235 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Plugins Group: None Status: Open Resolution: None Priority: 5 Submitted By: Tim Hentenaar (matriarktervel) Assigned to: Nobody/Anonymous (nobody) Summary: New Prpl Initial Comment: This prpl implements the PalTalk Protocol in oldstatus CVS. I did most of the reverse engineering with PalTalk 5.x about a year ago, and finally got around to writing a prpl for it. I have updated it to be compatible with the new PalTalk 8.x clients [there were some protocol changes in between]. I'm planning to port this up to head once it becomes a bit more stable. I have tested this with gaim 1.3.0 stable and oldstatus. The attached file contains a diff against this evening's oldstatus (6/9), and the additional files. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-06-21 21:07 Message: Logged In: YES user_id=156487 It would be much better if you'd actively work with the gaim-vv team on the design. That way, you could end up with code that works for both of you. This is good for both parties because it increases the number of developers for the code, reduces code duplication (your plugin can use the sound subsystem you wrote which would be merged into gaim-vv and eventually gaim), and shows that you're willing to cooperate. It likely won't take much extra time, and you'll probably get good ideas from the gaim-vv guys in the process. ---------------------------------------------------------------------- Comment By: Tim Hentenaar (matriarktervel) Date: 2005-06-21 19:44 Message: Logged In: YES user_id=634325 If they would like to use my sound code, once I get it stable, they're more than welcome to. ---------------------------------------------------------------------- Comment By: Bleeter Yaluser (bleeter) Date: 2005-06-21 19:31 Message: Logged In: YES user_id=407708 It's a pity you have decided to implement your own sound subsystem rather than help out the gaim-vv team, whether it uses gstreamer or not. ---------------------------------------------------------------------- Comment By: Tim Hentenaar (matriarktervel) Date: 2005-06-21 19:20 Message: Logged In: YES user_id=634325 I deleted the attachement because the code was a bit more buggy than I would have liked. I've since fixed it, and I've been implementing some features that aren't already present in gaim (i.e. audio support, yes I know about gaim-vv, but they don't have audio support yet, and I don't really like how buggy gstreamer is.) I've been maintaining it in a private CVS that I've been keeping in step with oldstatus-cvs. My code could still be integrated into oldstatus, with a few modifications. ---------------------------------------------------------------------- Comment By: Bleeter Yaluser (bleeter) Date: 2005-06-21 17:08 Message: Logged In: YES user_id=407708 What happened to the attachment? ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-06-11 16:56 Message: Logged In: YES user_id=156487 I'd recommend maintaining this separate of Gaim. See meanwhile.sf.net as an example. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=300235&aid=1217958&group_id=235 |