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From: Decklin F. <de...@re...> - 2003-04-06 23:04:50
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Shaya Potter writes: > The reason for this being that metacity views dialog's as being part > of the parent, and unminimizable (is that a word?). Actually... the more I think about it, the less sense the away message window makes as a "dialog". *Maybe* transient, as it's subordinate to the blist and not permanent, but it doesn't fulfill the "ask user for more info before going ahead with something" definition of a dialog. I still think this is a horribly misguided feature in metacity, however. But then I'm sure Havoc thinks all sorts of things I've done in aewm are stupid too (like not implementing _NET_ANYTHING). ;-) As for the HIG issues... This is really not worth adding a preference for. I would be perfectly happy if we killed the window entirely, as I have myself on my buddy list and can check my status that way. Whatever. But we should pick something right and go with it. I've been thinking a menu reorganization is probably in order. Allowing for a check mark somewhere to say "yes, away is set" would probably be a good idea. I'll have to think about that some more. > and this hint just doesn't seem to accomplish anything usefull > (besides perhaps under some window manager forcing it to be minimized > with the parent) Well, as i said, it's a semantic and not a behavioral hint (think <em> versus <i> in HTML). We shouldn't concern ourself with the decisions that users make (through their WM) about how to deal with that markup, only with applying it correctly. > shaya (oh and not subscribed, so cc me) Sorry, didn't mean to leave you out of the loop last time. -- things change. de...@re... |